The Mars 2 and Mars 3 in the offline Pro have very strong and unusual recoil behavior. Is this on purpose? I assumed it is, until I saw this demonstration (link takes you directly to the Mars 3 demo part, at 2:35):
Re: Mars 3 (and 2) recoil motion
Posted: Mon 19 Aug , 2013 9:06 pm
by Azarael
Pro and stock recoil do not match. Almost all weapon handling variables as well as raise and putdown times are different between BallisticPro and stock/fix. The MARS series have more recoil than normal because their DPS is higher than normal.
Re: Mars 3 (and 2) recoil motion
Posted: Mon 19 Aug , 2013 10:13 pm
by iRobot
You picked up Captain America's Shield
Can we have this?
Re: Mars 3 (and 2) recoil motion
Posted: Mon 19 Aug , 2013 10:21 pm
by Azarael
That's Junk Wars.
Re: Mars 3 (and 2) recoil motion
Posted: Mon 19 Aug , 2013 11:00 pm
by pilau
Yeah, but their recoil shape is really radical and unusual - it's like the weapon sways a little to the right and then way far up and over to the left.
I can take a screenie and show you. Just wondering if it's normal or not.
iRobot wrote:You picked up Captain America's Shield
Can we have this?
Just for this I am totally going to model and animate one as an alt to the riot shield. Because we just do not have enough throwable, bouncing, returning weapons.
...as soon as I get around to finishing the riot shield.
Re: Mars 3 (and 2) recoil motion
Posted: Tue 20 Aug , 2013 12:09 am
by Azarael
Intentional.
Re: Mars 3 (and 2) recoil motion
Posted: Tue 20 Aug , 2013 12:36 am
by pilau
Azarael wrote:Intentional.
Great.
CaptainXavious wrote:Just for this I am totally going to model and animate one as an alt to the riot shield. Because we just do not have enough throwable, bouncing, returning weapons.
...as soon as I get around to finishing the riot shield.