Unable to join JB-Atlantis-Gold
Posted: Fri 13 Sep , 2013 8:25 pm
I was on the server when it switched to JB-Atlantis-Gold, but the game crashed when the map was loading. I repeatedly tried rejoining (and clearing my cache) but still could not enter.
Here's the end of my ut2004-win64.log:
I don't particularly care about JB, I'm just reporting the crash
Here's the end of my ut2004-win64.log:
Code: Select all
ScriptLog: InitClientVars: Ballistic Weapons v2.5
ScriptLog: AccuracyScale: 1.00
ScriptLog: RecoilScale: 1.00
ScriptLog: bNoJumpOffset: False
ScriptLog: bNoLongGun: True
ScriptLog: bNoReloading: False
ScriptLog: bBrightPlayers: True
ScriptLog: bNoDodging: False
ScriptLog: bLimitDoubleJumps: False
ScriptLog: Walking percentage: 90.00%
ScriptLog: Crouching percentage:50.00%
Critical: UObject::execClassContext
Critical: (JBGameObjectiveSwitch JB-Atlantis-Gold.JBGameObjectiveSwitch2 @ Function JBToolbox.JBGameObjectiveSwitch.Tick : 0043)
Critical: UObject::ProcessEvent
Critical: (JBGameObjectiveSwitch JB-Atlantis-Gold.JBGameObjectiveSwitch2, Function JBToolbox.JBGameObjectiveSwitch.Tick)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=3)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Atlantis
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 377 MByte 901 KByte 92 Bytes from HD took 0.900993 seconds (0.796993 reading, 0.104000 seeking).
Log: FileManager: 16.044018 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/13/13 19:19:35