Model Showcase.

Discuss the Ballistic Weapons servers here.
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Ollievrthecool
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Re: Model Showcase.

Post by Ollievrthecool » Sun 15 Sep , 2013 4:05 pm

Modeling for Nubs. Simple but really shit and pointless

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Pinky
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Re: Model Showcase.

Post by Pinky » Sun 15 Sep , 2013 6:23 pm

I'm not an expert in such kind of modelling but from my experience in numerical calculations and mesh generation your mesh looks awful. Your polygons are not nicely shaped, with too many sharp angles. This just looks like a set of vertices which are connected by lines without imposing any set of constraints. Here is an example for a "nice" mesh. This is from an ocean transport model with adaptive mesh refinement near the Mururoa atoll. You'll notice the huge difference compared to your mesh if you look at the angles of the polygons.
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Azarael
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Re: Model Showcase.

Post by Azarael » Sun 15 Sep , 2013 6:32 pm

Topology is the least of his problems at the moment.

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pilau
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Re: Model Showcase.

Post by pilau » Mon 16 Sep , 2013 2:20 am

Pinky wrote:I'm not an expert in such kind of modelling but from my experience in numerical calculations and mesh generation your mesh looks awful. Your polygons are not nicely shaped, with too many sharp angles. This just looks like a set of vertices which are connected by lines without imposing any set of constraints. Here is an example for a "nice" mesh. This is from an ocean transport model with adaptive mesh refinement near the Mururoa atoll. You'll notice the huge difference compared to your mesh if you look at the angles of the polygons.
It reminds me a lot like fractals. I agree with your outlook, but take it easy on Derp, he's just starting out on modelling :)
Besides, his models don't need to be even remotely as poly-rich as your example, he's only making weapon models for UT2004.
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Azarael
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Re: Model Showcase.

Post by Azarael » Mon 16 Sep , 2013 4:40 am

I should probably add that I find Milkshape so abrasively difficult to use that I always export through to Blender.

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Jiffy
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Re: Model Showcase.

Post by Jiffy » Mon 16 Sep , 2013 8:24 am

Azarael wrote:I should probably add that I find Milkshape so abrasively difficult to use that I always export through to Blender.
Just export the milkshape model as something that blender can import, then export.

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iRobot
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Re: Model Showcase.

Post by iRobot » Mon 16 Sep , 2013 10:49 am

DerpXD47 wrote:
Azarael wrote:I should probably add that I find Milkshape so abrasively difficult to use that I always export through to Blender.
Just export the milkshape model as something that blender can import, then export.
Isn't that what he said he does?

.=

iZumo
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Re: Model Showcase.

Post by iZumo » Mon 16 Sep , 2013 11:16 am

Yeah he wanted to say that he finds "Milkshape" difficult to use, not the exporting to be difficult.

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Butcher
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Re: Model Showcase.

Post by Butcher » Mon 16 Sep , 2013 11:53 am

Just for info, which programs can you use for modeling? besides the milkshape and bender...
Maya, ProEng, Catia, Rhinocerous, ... other? which formats shall you use for the 3D model?
"An BW match is a test of your skill against your opponents' luck." :)

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iRobot
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Re: Model Showcase.

Post by iRobot » Mon 16 Sep , 2013 12:04 pm

Seems to be a lot of modellers, or at least people who are interested in it.

WHERE ARE THE ANIMATORS GRUMBLE GRUMBLE GRUMBLE

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