Texture / Character Detail

Discuss matters related to LDG or UT2004 which aren't specific to any server.

Character / Texture detail?

Best available to my machine (implies both High)
16
73%
High Texture / Low Character
1
5%
High Character / Low Texture
3
14%
Both Low
2
9%
 
Total votes: 22

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Texture / Character Detail

Post by Azarael » Thu 26 Sep , 2013 3:22 pm

Generally speaking, what are your character / texture detail level settings?

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Texture / Character Detail

Post by iRobot » Thu 26 Sep , 2013 3:25 pm

Before today: Everything on highest.
After today: Max character detail, everything else on low.

Gotta squeeze those advantages

=D

User avatar
Butcher
V.I.P. Member
Posts: 893
Joined: Sat 15 Sep , 2012 1:31 pm
Location: Germany
Contact:

Re: Texture / Character Detail

Post by Butcher » Thu 26 Sep , 2013 3:47 pm

Didn't know there was an advantage.... no wonder why some can shoot the small red/blue dot you did not notice and make a kill... I though they had better eyes or better brain recognition function... Z=
"An BW match is a test of your skill against your opponents' luck." :)

User avatar
Skaldy
V.I.P. Member
Posts: 264
Joined: Tue 19 Mar , 2013 4:59 pm
Location: UK
Contact:

Re: Texture / Character Detail

Post by Skaldy » Thu 26 Sep , 2013 3:54 pm

Are you referring to the 2 drop-down options at the top-right of the "Settings | Display" menu ?

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Texture / Character Detail

Post by Azarael » Thu 26 Sep , 2013 4:03 pm

Yes.

User avatar
Skaldy
V.I.P. Member
Posts: 264
Joined: Tue 19 Mar , 2013 4:59 pm
Location: UK
Contact:

Re: Texture / Character Detail

Post by Skaldy » Thu 26 Sep , 2013 4:12 pm

OK, I was using High Texture, Low Character but I just changed that to High and it made almost no difference. I used to have an AMD 4850, but now I'm on a 7850, so I'll try that for a while, thanks.

Disabling the "Dynamic Lighting" and "Detail Textures" checkboxes underneath does make a big difference though.

iZumo
Disappeared Administrator
Posts: 4196
Joined: Fri 19 Mar , 2010 1:21 am
Location: Earth
Contact:

Re: Texture / Character Detail

Post by iZumo » Thu 26 Sep , 2013 4:29 pm

Le Oska playing on low settings
LOL

btw. It's not hard to make that a mandatory check to have the highest settings.

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Texture / Character Detail

Post by iRobot » Thu 26 Sep , 2013 4:36 pm

Izumo_CZ wrote:Le Oska playing on low settings
LOL

btw. It's not hard to make that a mandatory check to have the highest settings.
But then you punish Oska by forcing him to have 5 fps

trollface

iZumo
Disappeared Administrator
Posts: 4196
Joined: Fri 19 Mar , 2010 1:21 am
Location: Earth
Contact:

Re: Texture / Character Detail

Post by iZumo » Thu 26 Sep , 2013 4:40 pm

We could have a waiver for low settings allowance to paint the noobs with crappy PCs.
trollface

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Texture / Character Detail

Post by Azarael » Thu 26 Sep , 2013 4:52 pm

I don't want to force players who have crappy hardware to use the highest settings, though I would definitely consider locking Character Detail to Texture Detail at the very least.

UT2004 is heavily CPU-limited. When I used a HD4870, I noticed no difference in FPS between any combination of graphics settings.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest