RACE-HellbenderWorld (new)

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proof
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Re: RACE-HellbenderWorld (new)

Post by proof » Thu 12 Dec , 2013 4:48 am

yea I saw that coming sooner or later. I dont really have the time and motivation for this even though Im almost done -_-
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iRobot
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Re: RACE-HellbenderWorld (new)

Post by iRobot » Thu 12 Dec , 2013 11:35 am

Please finish it, if not for you, do it for me.

:)

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Re: RACE-HellbenderWorld (new)

Post by proof » Wed 15 Jan , 2014 2:01 am

Did someone delete my post I did a few hours ago???

Anyways, I was saying that I worked a little more on the map again after a few weeks break and wanted to show you some progress:

Image
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Azarael
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Re: RACE-HellbenderWorld (new)

Post by Azarael » Wed 15 Jan , 2014 2:10 am

Mod log shows no deletions.

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Re: RACE-HellbenderWorld (new)

Post by proof » Wed 15 Jan , 2014 2:58 am

Hm thats weird... well whatever.
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Re: RACE-HellbenderWorld (new)

Post by iRobot » Wed 15 Jan , 2014 11:50 am

Map looks good, but it looks a but too 'modern FPS' for my liking. As in, it's all brown and grey and no colour.

I appreciate the theme may be a dull industrial environment but it looks a bit bland.

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Re: RACE-HellbenderWorld (new)

Post by proof » Wed 15 Jan , 2014 2:27 pm

Yea I know, I dont like all these "grey in grey" modern FPS games either but its too late to add more color now. Next map will be extra colorful then ;)
Art in a frame is like an eagle in a birdcage.

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bOnO
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Re: RACE-HellbenderWorld (new)

Post by bOnO » Wed 15 Jan , 2014 4:04 pm

Moar rainbows e---e But it looks good nonetheless!
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...

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Re: RACE-HellbenderWorld (new)

Post by Socio » Tue 28 Jan , 2014 4:05 pm

It looks really good. I like industrial settings megusta
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

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Re: RACE-HellbenderWorld (new)

Post by proof » Sun 04 May , 2014 3:15 am

Alright, so since it has come up today, Ill show some progress:

Thats the last part leading to the last objective and as you can see, Im almost done :P

Image

However, I could need some help with ideas. The last few meters of the last objective contain three 45° platforms. And as I already said a few times, Im going for realism, so... instead of floating platforms that make no sense, Im trying to give the tracks some sort of realism. But I have no idea what to do with the 45° platforms. For now, Ive turned the first one into some water-flushing thing as you can see on screenshot 1 but Im not quite satisfied with it, also because I cant do the same thing for the next platform again. I also cant really turn it into some kind of roof since all the roofs in the map are flat. Any ideas? To show which specific part I mean:

Image

I could just turn it into something else since Im not obliged to stick completly to the original design but Id like to stay as close as possible to it.

Anyway, whats left on my to-do list:
- The last few meters which I currently lack of ideas.
- some major terrain editing
- the river including modeling the mesh for the xprocmesh, the two texcoordsources and the alpha maps for it.
- maybe revamping the interior spawn base a bit more since I dont really like the look of it anymore
- all the obligatory things like pathing, preview, level summary, some testing, etc
Art in a frame is like an eagle in a birdcage.

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