Page 1 of 3

HAMR

Posted: Thu 14 Nov , 2013 11:31 pm
by reload
Am I the only one that thinks the movement penalty of this weapon is extreme? I have to wait like 5 seconds after sprinting to fire or else i end up killing myself!! You could fire 3 rounds from the Conquerer in the same amount of time it takes to fire one shot. And it isn't even that strong.

Re: HAMR

Posted: Thu 14 Nov , 2013 11:37 pm
by iRobot
i fully agree

Re: HAMR

Posted: Fri 15 Nov , 2013 11:15 am
by Butcher
Well, HAMR is not being used actively lately... there are better choices... at this moment I do prefer AT40 & Conqueror before the HAMR.

Re: HAMR

Posted: Fri 15 Nov , 2013 11:45 am
by Capaco
well Hamr was cool, but Conqueror >>>> all. it is way too strong ( not only my opinion on the server), reducing its damage could help or this weapon moves down when jumping and shooting ( dunno the "word" ), like rockets from ls14

And less penalty speed to Hamr ye why not, kinda sad no one uses it, even as a donation ( Conq and Law, thats it)

"Every game ends with a conqueror" Cap^ ;'D'D

Re: HAMR

Posted: Sat 16 Nov , 2013 6:01 am
by reload
Capaco wrote: "Every game ends with a conqueror" Cap^ ;'D'D
LOL


Yea, the conquerer is way to powerful. if ks3 still existed I'd say it would belong in that category. I have some reasonable suggestions that I think would make the hamr balanced.

- remove the movement penalty so that it doesn't bob up and down while walking.
- remove self-damage if the user decides to fire mid air.
- a 360 range (kinda like the minigun or energy turrets) when deployed

Or at least move it to ks1 joinha .

pls respond

Re: HAMR

Posted: Tue 30 Sep , 2014 4:24 pm
by Satin
Someone has done something to the HAMR in invasion, now every time you fire it, even in an open area you get self damage ? why was this done

Re: HAMR

Posted: Tue 30 Sep , 2014 4:53 pm
by Azarael
Aim it.

Re: HAMR

Posted: Tue 30 Sep , 2014 4:55 pm
by Satin
No Aza it has been changed, simply firing it will cause self damage.

Re: HAMR

Posted: Tue 30 Sep , 2014 4:58 pm
by Azarael
if (!BW.bScopeView && Instigator != None)
{
if (Instigator.Physics == PHYS_Falling)
Instigator.TakeDamage(80, Instigator, Instigator.Location, -Vector(Instigator.GetViewRotation())*4000, class'DT_MACSelf');
else Instigator.TakeDamage(50, Instigator, Instigator.Location, -Vector(Instigator.GetViewRotation())*4000, class'DT_MACSelf');
}
if (!BW.bScopeView && Instigator != None)
BW.bScopeView
ScopeView

Re: HAMR

Posted: Tue 30 Sep , 2014 5:11 pm
by iRobot
Shouldn't you only take self damage if you are mid-air?