HAMR
-
- Member
- Posts: 159
- Joined: Tue 18 Jun , 2013 5:33 am
- Contact:
HAMR
Am I the only one that thinks the movement penalty of this weapon is extreme? I have to wait like 5 seconds after sprinting to fire or else i end up killing myself!! You could fire 3 rounds from the Conquerer in the same amount of time it takes to fire one shot. And it isn't even that strong.
- Butcher
- V.I.P. Member
- Posts: 893
- Joined: Sat 15 Sep , 2012 1:31 pm
- Location: Germany
- Contact:
Re: HAMR
Well, HAMR is not being used actively lately... there are better choices... at this moment I do prefer AT40 & Conqueror before the HAMR.
"An BW match is a test of your skill against your opponents' luck." ![Smile :)](images/smilies/icon_e_smile.gif.pagespeed.ce.9ttTs8ODJK.gif)
![Smile :)](images/smilies/icon_e_smile.gif.pagespeed.ce.9ttTs8ODJK.gif)
-
- Member
- Posts: 316
- Joined: Tue 22 Jan , 2013 3:02 pm
- Contact:
Re: HAMR
well Hamr was cool, but Conqueror >>>> all. it is way too strong ( not only my opinion on the server), reducing its damage could help or this weapon moves down when jumping and shooting ( dunno the "word" ), like rockets from ls14
And less penalty speed to Hamr ye why not, kinda sad no one uses it, even as a donation ( Conq and Law, thats it)
"Every game ends with a conqueror" Cap^![I laugh at you ;'D'D](images/smilies/,3B,P27D,P27D.gif.pagespeed.ce.4N6y-7bNRP.gif)
And less penalty speed to Hamr ye why not, kinda sad no one uses it, even as a donation ( Conq and Law, thats it)
"Every game ends with a conqueror" Cap^
![I laugh at you ;'D'D](images/smilies/,3B,P27D,P27D.gif.pagespeed.ce.4N6y-7bNRP.gif)
-
- Member
- Posts: 159
- Joined: Tue 18 Jun , 2013 5:33 am
- Contact:
Re: HAMR
Capaco wrote: "Every game ends with a conqueror" Cap^
![LOL LOL](images/smilies/LOL.gif.pagespeed.ce.ybxa-Zu4sX.gif)
Yea, the conquerer is way to powerful. if ks3 still existed I'd say it would belong in that category. I have some reasonable suggestions that I think would make the hamr balanced.
- remove the movement penalty so that it doesn't bob up and down while walking.
- remove self-damage if the user decides to fire mid air.
- a 360 range (kinda like the minigun or energy turrets) when deployed
Or at least move it to ks1
![Cool joinha](images/smilies/joinha.gif.pagespeed.ce.O2swM81jK6.gif)
pls respond
- Satin
- Disappeared Administrator
- Posts: 578
- Joined: Sat 15 Dec , 2012 12:07 pm
- Location: UK
- Contact:
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: HAMR
if (!BW.bScopeView && Instigator != None)
{
if (Instigator.Physics == PHYS_Falling)
Instigator.TakeDamage(80, Instigator, Instigator.Location, -Vector(Instigator.GetViewRotation())*4000, class'DT_MACSelf');
else Instigator.TakeDamage(50, Instigator, Instigator.Location, -Vector(Instigator.GetViewRotation())*4000, class'DT_MACSelf');
}
if (!BW.bScopeView && Instigator != None)
BW.bScopeView
ScopeView
Who is online
Users browsing this forum: No registered users and 0 guests