Map Rotation Opinions

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What map rotation do you like?

Popular maps available every evening - because the maps are good
5
22%
Popular maps available every evening - because I know them well
0
No votes
More maps in the pool by blocking popular maps the following evening
14
61%
I don't mind either option
4
17%
 
Total votes: 23

iZumo
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Re: Map Rotation Opinions

Post by iZumo » Mon 06 Jan , 2014 7:38 am

I don't see the list of overplayed maps, so you'll enjoy Highlanders every evening till next weekened ._.

reload
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Re: Map Rotation Opinions

Post by reload » Mon 06 Jan , 2014 10:06 am

Joke's on you, highlander is my favourite map.

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Re: Map Rotation Opinions

Post by Spin » Mon 06 Jan , 2014 10:23 pm

iRobot wrote:It may be simply because people do not 'fear' a deployed machinegun, so simply dance in its view. This is usually the case on other maps. Making deploying viable is a success in my eyes, at least.

Well I can see deployed machinegun, but the only thing that scares me is Keyser Soze.

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Re: Map Rotation Opinions

Post by iZumo » Tue 11 Feb , 2014 8:59 pm

Locked. Dismissed due to lack of incentive from the complaining people.

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Azarael
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Re: Map Rotation Opinions

Post by Azarael » Wed 12 Feb , 2014 4:47 pm

Unnecessary lock to bait a reaction, in my opinion. You could simply have let the thread die, so I've no doubt that this was a dig combined with a cheap lock. Not really impressed.

a) Sequence override functionality already exists in LDGVote. There's no functional difference between explicit time-based blocking and doubling current repeat limit for problem maps.
b) It was used by me on the problem maps for a while - I don't need you to operate webadmin for me.
c) It was removed by me because the problem no longer persists to the extent that it did before.
d) The other mapvote changes mentioned in this thread (pushing playercount group as low, med, high, very high, using actual map name and removing play/seq) are both still valid and desired.

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Re: Map Rotation Opinions

Post by iZumo » Wed 12 Feb , 2014 6:56 pm

OK, unlocked again and letting it die

I was just posting on behalf that I got no response when I was wanting to take action when asking here a while ago
Izumo_CZ wrote:Guys, I'm gonna need that maplist of "overplayed maps" here ._.
and also crap like
iRobot wrote:Our request to make the 'overplayed' maps appear less was blocked ...

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iRobot
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Re: Map Rotation Opinions

Post by iRobot » Wed 12 Feb , 2014 7:26 pm

Izumo_CZ wrote:
iRobot wrote:Our request to make the 'overplayed' maps appear less was blocked ...
It was. Just like any suggestion to alter the raptor. It's flat out denied without any sense into it.

You baiting out an argument is just trolling and we all know this by now. That's why nobody bothers feeding your inane requests.

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Re: Map Rotation Opinions

Post by iZumo » Wed 12 Feb , 2014 7:36 pm

kiddingme
This was denied where?

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Oska
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Re: Map Rotation Opinions

Post by Oska » Wed 12 Feb , 2014 8:03 pm

... or when two wannabe trolls meet.
anyway, did someone put their salami into your mama's underwear or something? - team-spec*Azarael

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Azarael
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Re: Map Rotation Opinions

Post by Azarael » Wed 12 Feb , 2014 8:47 pm

I didn't bother posting a list because MakeMapSeqException was perfectly adequate to implement the proposed resolution and because I was irked over no probability distribution voting.

I must admit that I, too, am confused as to which particular request is being referred to above.

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