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IMHO, players who contribute hard cash should easily be able to outvote 2, 3 or even 4 players who contribute nothing at all.
Great suggestion. Vote should be locked once made. Maybe allow 5 seconds grace incase someone misclicks the map above/below.Izumo_CZ wrote:- possibly NOT allowing changing your vote after you voted to prevent stacking of hate votes
The reason anonymous voting is necessary is to obscure from the players those occasions where exactly what you say happens - a map which only one person votes hits the 1/26 chance necessary for it to win. If the players can't recognise this scenario, they can't cry about it. While this is objectively fair (individual votes are counted equally instead of majority dominating), a threshold could be added if necessary, with maps not meeting the threshold shown in a different color in the client's voting. If I thought that players could be fair about such proportional voting instead of believing that the majority should always get their way in the voting, I would be less inclined to suggest hiding the votes.Izumo_CZ wrote:The result here will be completely opposite: a popular map has a greater chance to be voted, so it's more probable that the votes will be accumulated on the popular maps, because the votes for the "not-so-popular" maps will be shattered among the maps + many players will rather vote for something where they have a chance of winning effectively reducing the chance of rare maps to zero.Azarael wrote:
- anonymous voting with server confirmation of your vote only
One bad vote for a shit map may get it voted and in some cases the server to get emptied. This is definitely bad idea, many of you have maps you wish not to play at all.Azarael wrote:
- server picks an option randomly, weighted based on votes for each map.
A map wins the vote because more people voted for it than for other maps, which comes with two problems: a) in a field of lots of maps, the map which wins might be opposed by the other players who didn't vote it b) tactical voting is usually used - players jump on a popular map to stop a less preferred map because only the map with the greatest number of votes counts. I'd suggest the effect to be the opposite - if you can vote for what you want and have a chance to win, the result will naturally be greater diversity in played maps. Popular maps gain even more support because those of us who are fighting the gametype/gametype battle need to vote them to stop a greater evil. A great example is Mercury on AS/Race. Because it enjoys popular support and is a good map, I must necessarily put my votes on it to get a game of Assault. Under the new system I, and all others, could vote a different map and our chances of getting Assault would remain the same.Izumo_CZ wrote:Impractical - how do you want to check TS? How do you want to check trolls, that would have a shit map voted, because other players didn't see that map has high votes and had their votes shattered?Azarael wrote:
- influencing the votes of other players becomes an offense (in ALL forms - whether by calling out what you voted, drawing attention to a map just coming back up into the list, complaining that <mapname> hasn't been played in a while, anything like this) to stop bitching about the occasions when a majority vote is not selected through implication - chatbox could be removed from voting menu and chat blocked entirely during voting if necessary
Honestly I think that anonymous voting is quite a step back and it's very uncertain if the result will be more diversity or no diversity, from math point of view "no diversity" is more likely. A map wins the vote because players want to play it, this part works well, no need to remove it. Secondly the goal is to achieve diversity but not at the point to play worse games because of it.
This was aimed at AS/Race, since I assumed voting would be consistent on all servers. As we're all aware, Freon is dominant on BW.Izumo_CZ wrote:For the advantagesThis is false because that assumes every gametype has the same popularity. Same effect as with the maps and also makes the chances even worse because two players may vote for a single map and different gametype and they would be counted separately.Azarael wrote:
- no tactical voting, stops "<gametype> votes unite" because the chance for a particular gametype to win is exactly the same regardless of how the votes are spread across its maps
You always have a chance to win. Random selection with chance to win based on votes accumulated for a given option is implied. I proposed the reform as a unified whole, not as a series of suggestions.Izumo_CZ wrote:Correct, although affilated because you may think that map xxx has no chance to win and the vote to be wasted.Azarael wrote:
- vote for what you want without persecution or having to vote a particular way to stop a hated map
Also possible.Izumo_CZ wrote:As Bono pointed out, we can use similar system we have on AS / Race on popular maps.Azarael wrote:
- far more fair and representative than pure majority voting is, especially in the case of 55-45 splits - works to prevent server domination by a majority which forces the minority to quit because they have no chance in the voting at all
Don't do this, is the only time I'm able to chatAzarael wrote: [*]influencing the votes of other players becomes an offense (in ALL forms - whether by calling out what you voted, drawing attention to a map just coming back up into the list, complaining that <mapname> hasn't been played in a while, anything like this) to stop bitching about the occasions when a majority vote is not selected through implication - chatbox could be removed from voting menu and chat blocked entirely during voting if necessary[/list]
That solution neatly allows players to continue to vote obscure maps that they like, because there is always a chance they will be selected. And removes the need to gang up and displace the current highest-voted map if they don't like it, because it's not necessarily going to be the one selected by the server anyway.server picks an option randomly, weighted based on votes for each map.
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