FP7

For discussion of gameplay and weapon balance. This is a discussion forum and post quality is moderated.
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Mecha
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Re: FP7

Post by Mecha » Thu 02 Jan , 2014 5:15 pm

This FP7 madness really needs to stop. There is no map in which FP7 is not present. The damage is ridiculous, area denial way too effective and is just generally a forgiving piece of shit. Teammates can walk without problems over it, you get no punishment while enemies die to hellfire that is not bigger than a shoe. Once caught within its range, it drains the HP so fast that it makes more sense to die instead of getting spammed off at the end. A balance patch not only for this particular piece of whaleshit is long overdue, I'd be completely fine with damage nerfs and/or friendly fire changes.
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iRobot
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Re: FP7

Post by iRobot » Thu 02 Jan , 2014 5:25 pm

There was me thinking I was the only one who felt this way about FreeP7's.

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Azarael
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Re: FP7

Post by Azarael » Thu 02 Jan , 2014 5:50 pm

Splitting FF between teammates walking into an FP7 and the user of the FP7 seems logical, but is still open to abuse and players suffering death because noobs couldn't get out of the way or walked into the fire.

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iRobot
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Re: FP7

Post by iRobot » Thu 02 Jan , 2014 5:59 pm

Your FP7 is stilll ultimately your responsibility. If you're throwing it into a crowd of your own team (as assumed by 'noobs couldn't get out of the way') then your fault.

Currently there is no penalty for friendly team members using FP7's as hallowed ground at which nobody else can enter.

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Azarael
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Re: FP7

Post by Azarael » Thu 02 Jan , 2014 6:09 pm

Another possibility is for the FP7 fires to recall the location the FP7 ignited and apply a force against any allies of the person who threw the FP7, directed away from the centre. This prevents abuse of the FP7 for zoning.

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iRobot
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Re: FP7

Post by iRobot » Thu 02 Jan , 2014 6:20 pm

Would that not just risk annoyance by causing people to be pushed into a corner for 15 seconds (or the duration of an FP7)

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Azarael
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Re: FP7

Post by Azarael » Thu 02 Jan , 2014 6:23 pm

Better than damage.

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iRobot
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Re: FP7

Post by iRobot » Thu 02 Jan , 2014 6:25 pm

I feel that would not get us anywhere toward the primary goal. The user of the FP7 receives no incentive to be cautious when throwing so will continue to sow those FP7's and reap the rewards.

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Azarael
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Re: FP7

Post by Azarael » Thu 02 Jan , 2014 6:26 pm

How long do you think that lack of caution will last when the result of throwing an FP7 on top of a teammate is that they can't advance anymore?

Additionally, FP7s apply a Z force in order to push players back at all. If you get stuck in an FP7, you gain enough height to be able to manoeuver out of it.

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iRobot
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Re: FP7

Post by iRobot » Thu 02 Jan , 2014 6:33 pm

Most of the time advancing is not the goal, it's to get kills or points. If you take Aztec or WarmBody as an example, people will just continually throw FP7s and Acidbombs regardless of what is happening. This creates tedium for those who actually do want to advance, especially when there is no team distinction between the animations (muh blue fire, muh orange acid etc)

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