FP7

For discussion of gameplay and weapon balance. This is a discussion forum and post quality is moderated.
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Azarael
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Re: FP7

Post by Azarael » Thu 02 Jan , 2014 6:35 pm

Effect coloration is not viable. Blue fire looks ridiculous and the Acid Gun has green splashes on its texture.

The problems with Aztec and WB are related to poor map design. Ideally, the players wouldn't vote shit maps.

Besides, if the FP7 loses viability, they'll resort to T10ing chokepoints. This is what happens when maps with chokepoints are voted.

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iRobot
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Re: FP7

Post by iRobot » Thu 02 Jan , 2014 6:36 pm

At the risk of veering off topic, why are you willing to add team colours for acid but not FP7?

T-10 is fine. It blocks access but it's not instant death if you get caught in it.

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Azarael
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Re: FP7

Post by Azarael » Thu 02 Jan , 2014 6:37 pm

Post was edited. I found orange acid to be OK, because acids can have a variety of colors, but blue fire is not going to look good with the effect setup the FP7 uses.

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Ollievrthecool
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Re: FP7

Post by Ollievrthecool » Thu 02 Jan , 2014 7:30 pm

Azarael wrote:Post was edited. I found orange acid to be OK, because acids can have a variety of colors, but blue fire is not going to look good with the effect setup the FP7 uses.
cant you have it so that the grenade itself has a blue, red or green texture on it a bit like the m46 sticky grenade. so people know to run away or not. it may show some actual team colours

Michie
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Re: FP7

Post by Michie » Thu 02 Jan , 2014 7:39 pm

iRobot wrote:At the risk of veering off topic, why are you willing to add team colours for acid but not FP7?

T-10 is fine. It blocks access but it's not instant death if you get caught in it.
Lets try to stay on Topic here ok .Thought you just told me that ;'D'D

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Calypto
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Re: FP7

Post by Calypto » Thu 02 Jan , 2014 7:48 pm

Skaldy wrote:I can't remember if there is RFF on them. If not, why not?

My main issue with FP7 (and alt Acid too) is that they cause significant FPS fluctuations and my poor 5-year old PC gets all stuttery. If any damage adjustment were to be made, I'd appreciate a graphical impact reduction at the same time if possible.
Doing this would require a decrease in emitters, I already died in areas where I thought there was no fire.

Michie
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Re: FP7

Post by Michie » Fri 03 Jan , 2014 7:39 pm

Why does Fire from FP 7 bounce you all over the place now ? Try to run threw a part of it today to thaw someone and it pushes m back or over to side. Dont seem right

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Azarael
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Re: FP7

Post by Azarael » Fri 03 Jan , 2014 7:52 pm

To stop teams using FP7 as a form of zone control. One member throws an FP7 and the rest charge through it.

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iRobot
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Re: FP7

Post by iRobot » Fri 03 Jan , 2014 8:02 pm

Michie wrote:Try to run threw a part of it today
Problem here. Fire hot. Fire bad. Many burn. Much pain. Lasting damages. So combust.

Wow.

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Oska
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Re: FP7

Post by Oska » Fri 03 Jan , 2014 8:11 pm

Ollievrthecool wrote:cant you have it so that the grenade itself has a blue, red or green texture on it a bit like the m46 sticky grenade. so people know to run away or not. it may show some actual team colours
That is a good idea. Instead of coloring the fire it would be great to color the grenade itself (or a little light like the M46 mine). Colored FP7 and T10 would allow everyone do know whether it's friendly or not.
anyway, did someone put their salami into your mama's underwear or something? - team-spec*Azarael

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