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Re: FP7

Posted: Thu 02 Jan , 2014 6:35 pm
by Azarael
Effect coloration is not viable. Blue fire looks ridiculous and the Acid Gun has green splashes on its texture.

The problems with Aztec and WB are related to poor map design. Ideally, the players wouldn't vote shit maps.

Besides, if the FP7 loses viability, they'll resort to T10ing chokepoints. This is what happens when maps with chokepoints are voted.

Re: FP7

Posted: Thu 02 Jan , 2014 6:36 pm
by iRobot
At the risk of veering off topic, why are you willing to add team colours for acid but not FP7?

T-10 is fine. It blocks access but it's not instant death if you get caught in it.

Re: FP7

Posted: Thu 02 Jan , 2014 6:37 pm
by Azarael
Post was edited. I found orange acid to be OK, because acids can have a variety of colors, but blue fire is not going to look good with the effect setup the FP7 uses.

Re: FP7

Posted: Thu 02 Jan , 2014 7:30 pm
by Ollievrthecool
Azarael wrote:Post was edited. I found orange acid to be OK, because acids can have a variety of colors, but blue fire is not going to look good with the effect setup the FP7 uses.
cant you have it so that the grenade itself has a blue, red or green texture on it a bit like the m46 sticky grenade. so people know to run away or not. it may show some actual team colours

Re: FP7

Posted: Thu 02 Jan , 2014 7:39 pm
by Michie
iRobot wrote:At the risk of veering off topic, why are you willing to add team colours for acid but not FP7?

T-10 is fine. It blocks access but it's not instant death if you get caught in it.
Lets try to stay on Topic here ok .Thought you just told me that ;'D'D

Re: FP7

Posted: Thu 02 Jan , 2014 7:48 pm
by Calypto
Skaldy wrote:I can't remember if there is RFF on them. If not, why not?

My main issue with FP7 (and alt Acid too) is that they cause significant FPS fluctuations and my poor 5-year old PC gets all stuttery. If any damage adjustment were to be made, I'd appreciate a graphical impact reduction at the same time if possible.
Doing this would require a decrease in emitters, I already died in areas where I thought there was no fire.

Re: FP7

Posted: Fri 03 Jan , 2014 7:39 pm
by Michie
Why does Fire from FP 7 bounce you all over the place now ? Try to run threw a part of it today to thaw someone and it pushes m back or over to side. Dont seem right

Re: FP7

Posted: Fri 03 Jan , 2014 7:52 pm
by Azarael
To stop teams using FP7 as a form of zone control. One member throws an FP7 and the rest charge through it.

Re: FP7

Posted: Fri 03 Jan , 2014 8:02 pm
by iRobot
Michie wrote:Try to run threw a part of it today
Problem here. Fire hot. Fire bad. Many burn. Much pain. Lasting damages. So combust.

Wow.

Re: FP7

Posted: Fri 03 Jan , 2014 8:11 pm
by Oska
Ollievrthecool wrote:cant you have it so that the grenade itself has a blue, red or green texture on it a bit like the m46 sticky grenade. so people know to run away or not. it may show some actual team colours
That is a good idea. Instead of coloring the fire it would be great to color the grenade itself (or a little light like the M46 mine). Colored FP7 and T10 would allow everyone do know whether it's friendly or not.