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Re: FP7

Posted: Mon 06 Jan , 2014 9:29 pm
by Spin
but it's ok to block your way out of fire? I don't see people standing in fire, but to throw grenade where your team is, is just stupid.

Re: FP7

Posted: Mon 06 Jan , 2014 9:30 pm
by Azarael
This way, nobody dies.

Re: FP7

Posted: Mon 06 Jan , 2014 10:18 pm
by Spin
you sure? I usually die when I face multiple opponents and can't run away.

Also Rff could be set so that noone dies. Something like rage weapons in invasion.

I actually hate RFF because of all ***** that jumps into my fire. With mandatory aiming things are even worse.

I would be fine with FF too, just give team killer some hefty penalty.

EDIT: However this would make FF as even worse RFF.

Re: FP7

Posted: Tue 07 Jan , 2014 3:55 am
by iZumo
I'm afraid trolls would use FF to play Freon like betrayal
trollface

Re: FP7

Posted: Tue 07 Jan , 2014 11:21 am
by Butcher
Well, it happens very often that you are going to throw a FP7 and someone steps in front of you. Then the grenade bounces and stays where you are (or your team is). I think to leave it as it is maybe is the best option here.
I would improve the chaff, and add a timer or FF or RFF to the wall bombs. They are just farming kills by setting them in strategical positions, which does not require much skill at all, at least the FP7 you must trow it into a specific position.
Now nobody uses the jumping mines anymore... no wonder why with the instakill wall bombs...

Re: FP7

Posted: Tue 07 Jan , 2014 12:19 pm
by pupimassa
You mean landmines? Well I'd like to use them, but they have been removed.(

Re: FP7

Posted: Tue 07 Jan , 2014 12:29 pm
by iRobot
pupimassa wrote:You mean landmines? Well I'd like to use them, but they have been removed.(
I miss BX5's

Re: FP7

Posted: Wed 08 Jan , 2014 5:21 pm
by Butcher
LOL... the Friendly FP7 fire is moving you out of the area, or not allowing you to go inside. The fun part will be when there are natural hazards.. wanna see what happens.. (;