DM-Highlander2k14

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iRobot
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Re: DM-Highlander2k14

Post by iRobot » Wed 08 Jan , 2014 11:19 am

Console > suicide

iZumo
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Re: DM-Highlander2k14

Post by iZumo » Wed 08 Jan , 2014 12:34 pm

Did he say he was glitching by being under the terrain?
trollface

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Skaldy
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Re: DM-Highlander2k14

Post by Skaldy » Wed 08 Jan , 2014 12:40 pm

I've always considered the internal room (A) a bit of a dead-end, and the battlements (B) are not accessed very often.
Door+Stairs here?
Door+Stairs here?
So... ...perhaps an external doorway and staircase there might provide better flow.
You could run up there more quickly from the tunnels, and challenge any snipers on the main roof.

Just a suggestion.

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iRobot
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Re: DM-Highlander2k14

Post by iRobot » Wed 08 Jan , 2014 12:51 pm

You would have to ask b0mb0m's permission if you wish to make modifications to his house.

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Butcher
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Re: DM-Highlander2k14

Post by Butcher » Wed 08 Jan , 2014 12:58 pm

Add a window too in "A", for it not to be the preferred yard-back-tunnel access point to hide/camp. Sniper, or outsider can shoot you then :) ...
I'd also suggest some middle passages or stairs from the central court yard to the tunnels.
There are only 3-4 ways to the inside of the castle, maybe there shall be a hole in the wall under that balcony to the tunnels...
:)
"An BW match is a test of your skill against your opponents' luck." :)

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Skaldy
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Re: DM-Highlander2k14

Post by Skaldy » Wed 08 Jan , 2014 2:19 pm

Yup, the "rat-run" tunnels definitely need 1 or 2 more access points, from outside and/or the central courtyard. Similar to the recent Downtown subway changes.

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Re: DM-Highlander2k14

Post by Capaco » Wed 08 Jan , 2014 3:32 pm

Skaldy wrote:Yup, the "rat-run" tunnels definitely need 1 or 2 more access points, from outside and/or the central courtyard. Similar to the recent Downtown subway changes.

yea

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iRobot
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Re: DM-Highlander2k14

Post by iRobot » Wed 08 Jan , 2014 3:46 pm

Hole in the courtyard ground is likely to get those PM's flowing. It's quite a major change.

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Azarael
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Re: DM-Highlander2k14

Post by Azarael » Wed 08 Jan , 2014 4:23 pm

Decide where you'd want any such hole(s). The tunnels and the mountains were the cited stall regions for this map.

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iRobot
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Re: DM-Highlander2k14

Post by iRobot » Wed 08 Jan , 2014 4:27 pm

I think the current version of 2k14 should be trialed before further changes are made.

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