DM-Highlander2k14
- iRobot
- Junk Administrator
- Posts: 3909
- Joined: Fri 06 Jan , 2012 10:37 am
- Contact:
Re: DM-Highlander2k14
Console > suicide
-
- Disappeared Administrator
- Posts: 4196
- Joined: Fri 19 Mar , 2010 1:21 am
- Location: Earth
- Contact:
Re: DM-Highlander2k14
Did he say he was glitching by being under the terrain?
- Skaldy
- V.I.P. Member
- Posts: 264
- Joined: Tue 19 Mar , 2013 4:59 pm
- Location: UK
- Contact:
Re: DM-Highlander2k14
I've always considered the internal room (A) a bit of a dead-end, and the battlements (B) are not accessed very often.
So... ...perhaps an external doorway and staircase there might provide better flow.
You could run up there more quickly from the tunnels, and challenge any snipers on the main roof.
Just a suggestion.
So... ...perhaps an external doorway and staircase there might provide better flow.
You could run up there more quickly from the tunnels, and challenge any snipers on the main roof.
Just a suggestion.
- iRobot
- Junk Administrator
- Posts: 3909
- Joined: Fri 06 Jan , 2012 10:37 am
- Contact:
Re: DM-Highlander2k14
You would have to ask b0mb0m's permission if you wish to make modifications to his house.
- Butcher
- V.I.P. Member
- Posts: 893
- Joined: Sat 15 Sep , 2012 1:31 pm
- Location: Germany
- Contact:
Re: DM-Highlander2k14
Add a window too in "A", for it not to be the preferred yard-back-tunnel access point to hide/camp. Sniper, or outsider can shoot you then ...
I'd also suggest some middle passages or stairs from the central court yard to the tunnels.
There are only 3-4 ways to the inside of the castle, maybe there shall be a hole in the wall under that balcony to the tunnels...
I'd also suggest some middle passages or stairs from the central court yard to the tunnels.
There are only 3-4 ways to the inside of the castle, maybe there shall be a hole in the wall under that balcony to the tunnels...
"An BW match is a test of your skill against your opponents' luck."
- Skaldy
- V.I.P. Member
- Posts: 264
- Joined: Tue 19 Mar , 2013 4:59 pm
- Location: UK
- Contact:
Re: DM-Highlander2k14
Yup, the "rat-run" tunnels definitely need 1 or 2 more access points, from outside and/or the central courtyard. Similar to the recent Downtown subway changes.
-
- Member
- Posts: 316
- Joined: Tue 22 Jan , 2013 3:02 pm
- Contact:
Re: DM-Highlander2k14
Skaldy wrote:Yup, the "rat-run" tunnels definitely need 1 or 2 more access points, from outside and/or the central courtyard. Similar to the recent Downtown subway changes.
yea
- iRobot
- Junk Administrator
- Posts: 3909
- Joined: Fri 06 Jan , 2012 10:37 am
- Contact:
Re: DM-Highlander2k14
Hole in the courtyard ground is likely to get those PM's flowing. It's quite a major change.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: DM-Highlander2k14
Decide where you'd want any such hole(s). The tunnels and the mountains were the cited stall regions for this map.
- iRobot
- Junk Administrator
- Posts: 3909
- Joined: Fri 06 Jan , 2012 10:37 am
- Contact:
Re: DM-Highlander2k14
I think the current version of 2k14 should be trialed before further changes are made.
Who is online
Users browsing this forum: No registered users and 3 guests