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Titanfall, the best FPS of 2014?
Posted: Sun 12 Jan , 2014 4:06 pm
by bOnO
Re: Titanfall, the best FPS of 2014?
Posted: Sun 12 Jan , 2014 4:41 pm
by Definitelynotjay
looks great!

do you know if there will be sights? i hope it will be for pc

Re: Titanfall, the best FPS of 2014?
Posted: Sun 12 Jan , 2014 5:47 pm
by Donnie
I'm buying a new graphic card for this game,looks really sick

Re: Titanfall, the best FPS of 2014?
Posted: Sun 12 Jan , 2014 7:55 pm
by pupimassa
Awesome! Well seems its running on frostbite - looks exactly like a futuristic version of Battlefield 4.)
I would definitely buy it when it will be available! Hope there wouldn't be such problems as with BF4 cause of EA
Re: Titanfall, the best FPS of 2014?
Posted: Sun 12 Jan , 2014 8:01 pm
by bOnO
Yes there will be iron sights, and yes it will be released on PC and XBOX1 in March 2014 (11th for the USA, 14th for Europe)
Re: Titanfall, the best FPS of 2014?
Posted: Sun 12 Jan , 2014 8:21 pm
by Definitelynotjay
bOnO wrote:Yes there will be iron sights, and yes it will be released on PC and XBOX1 in March 2014 (11th for the USA, 14th for Europe)
Yaaaaaaaaaaaaaaaaaaaaay, thank you bono
Re: Titanfall, the best FPS of 2014?
Posted: Mon 13 Jan , 2014 12:43 am
by proof
It definatly is a challenge for level designers with all the fancy jumps but the graphic doesnt impress me. Even Bulletstorm from 2011 looks better.
Re: Titanfall, the best FPS of 2014?
Posted: Mon 13 Jan , 2014 1:10 am
by Calypto
The trend is that the graphics get better each year, but the amount of user-generated content goes down due to the amount of work and time required to make an even decent looking level. It seems that games are bound to die before they even come out.

Re: Titanfall, the best FPS of 2014?
Posted: Mon 13 Jan , 2014 2:03 am
by proof
Custom levels should be limited to taking existing content and putting it together into something different. Thats always possible within a short time.
Creating a complete level with only self-made textures/materials and "meshes" would take you around 3-4 months if you work on it 8 hours a day implying you already know what to do and how to do it, doesnt matter what level of graphic you want to achieve since the steps in the process are still the same (the main difference is just the texture resolution and normal map).
Re: Titanfall, the best FPS of 2014?
Posted: Mon 13 Jan , 2014 11:46 am
by ZioFede
I read somewhere that multi is limited to 6vs6, no definitively no.