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RACE-MineCraft-Race

Posted: Mon 03 Feb , 2014 5:24 pm
by darkelf
Map: RACE-MineCraft-Race
Credits: Ratchet, Izumo and dark_elf

Change Log:
Obj1:
-Fixed jump that is right after the thousand and one barrels. (Jump has been given proper physics volume settings and wall has been opened up to allow some give if a mistake is made.
-Fixed the jump through the square hoops. (Square hoops are now static meshes with no collision)
-Fixed wall climb to objective. (Now uses one physics volume instead of 4.. )
-Last bit of track with obj has been moved back to allow some stopping space when coming through the jump with square hoops.

Obj2:
-Jump exploit that cuts off 15% of track has been blocked with blocking volume and visible wire wall sheet.(not that someone isn't going to test to make sure its blocked though.. lol)

Overall:
-Loadingscreen and map screenshot updated.
-removed one troll area on obj 4. (served no purpose complete obvious and it was throwing up a map error when building.. so its gone.)
-removed trash that was floating in space.. OCD.

Download: http://www.mediafire.com/download/w52tm ... t-Race.zip

Note: Hope Izumo is ok with me editing his convert.. I just couldn't take the obj1 any longer the way it was!

Re: RACE-MineCraft-Race

Posted: Thu 06 Mar , 2014 4:30 pm
by darkelf
Change Log:
-Added exploit protection to obj 2 and 3. (Triggered physics volume to kill people entering area to early)

Download: http://www.mediafire.com/download/w52tm ... t-Race.zip

Re: RACE-MineCraft-Race

Posted: Tue 15 Apr , 2014 8:01 am
by darkelf
Change Log(4/15/2014)
-Blocking/kill volumes removed.
-Checkpoint system implemented.

Download: http://www.mediafire.com/download/iz99r ... ace[C].zip

Re: RACE-MineCraft-Race

Posted: Mon 19 May , 2014 5:23 pm
by Eiforia
Why only 1 team has deemer at the spawn? Makes game unfair.

Re: RACE-MineCraft-Race

Posted: Mon 19 May , 2014 5:30 pm
by iRobot
Map used to be atk/def, probably an oversight when it was converted.

Re: RACE-MineCraft-Race

Posted: Mon 19 May , 2014 10:55 pm
by darkelf
Eiforia wrote:Why only 1 team has deemer at the spawn? Makes game unfair.

Never noticed. Izumo is the one that converted it so yah like irobot said most likely an oversight.

Anything else need to be fixed in the map? I'll try and get to it Wednesday.

Re: RACE-MineCraft-Race

Posted: Tue 20 May , 2014 9:00 am
by Earl_Vencar.:LLS:.
Some of the bridges (particularly the one to objective 3) have dodgy collision.

Re: RACE-MineCraft-Race

Posted: Wed 21 May , 2014 1:15 pm
by darkelf
Change Log: 5/21/14

-Both teams have redeemer now.
-Obj 3 Bridge collision fixed.
-Obj 1 Last bit (wall climb) moved and given a longer landing area to prevent getting stuck on gravity wall.
-Obj 1 Jump into castle area has been modified some more to make it smoother.

Map is live.

Re: RACE-MineCraft-Race

Posted: Wed 21 May , 2014 1:50 pm
by iRobot
I'm a bit late to the party but could you alter the physics volume on the vertical ramp on obj 1?

People frequently get stuck there (not enough speed to go up, physics blocks you from going down)

As the part directly before it is another physics volume, sometimes it's difficult to control the landing as the atlas is very bouncy.

Re: RACE-MineCraft-Race

Posted: Wed 21 May , 2014 2:03 pm
by darkelf
iRobot wrote:I'm a bit late to the party but could you alter the physics volume on the vertical ramp on obj 1?

People frequently get stuck there (not enough speed to go up, physics blocks you from going down)

As the part directly before it is another physics volume, sometimes it's difficult to control the landing as the atlas is very bouncy.

I tried to fix that already in the first edit. Its a whole lot better then it was. Although it could use some more fixing.. It will have to wait till tomorrow. I'll dream up a fix while I sleep.

Edit: changes completed change log for this date has been updated.