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RACE-SprintRace(EMP)

Posted: Fri 14 Feb , 2014 7:02 pm
by Earl_Vencar.:LLS:.
File: https://www.mediafire.com/?3ce9j5c41n6st4b

Credit: Naabis

Pretty straight forward map in the style of something like ... Aztec? More a race than a trial, but as it has trial elements I added the mutator. Basically three 'straight' tracks (hence the sprint) with a heap of obstacles - movers, jumps, pits of doom, a maze. Each track is between 1 and 1.5 miles long. Vehicles are EMP to start with, although this can change. There is an element of difficulty attached (especially to tracks 2 and 3 - track 1 is a piece of piss), but this definitely a race. There are no 'slow' sections. This is also an endurance race of sorts - all the tracks have a kill zone or two attached, primarily in the pits of doom. I've only given the cars 1,000 HP each (the original amount), so they'd better treat the bloody things carefully. There shouldn't be many issues, I've tested it all. I didn't change most things, just fixed them up.

Spawn Area:
Image

Race 1:
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Race 2:
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Race 3:
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Out of maps now :cry:

Re: RACE-SprintRace(EMP)

Posted: Fri 14 Feb , 2014 7:25 pm
by iRobot
oh god this.jpg

Re: RACE-SprintRace(EMP)

Posted: Sat 15 Feb , 2014 8:25 am
by darkelf
Oh earl I forgot to mention this the other day. When I tested map the movers/rotating movers had no collsion or partial collision. Not sure if you were aware of this and already fixed it or not. (Can't verify atm)

Re: RACE-SprintRace(EMP)

Posted: Sat 15 Feb , 2014 9:20 am
by Earl_Vencar.:LLS:.
The rotating movers for objective 1 I fixed with a blocking volume underneath - it's still a bit dodgy, but you won't fall through and there is definitely collision. The vertical movers seemed to work for me, but I'll verify. The ones I do know were a bit dodgy were the rocks on route to objective 3, and I fixed them. If the vertical movers are a bit dodgy, I'll change them to the new rocks.

I caught the last 5 minutes of last night's session, and judging by the amount of rage being sprayed around the new rocks definitely work!

Re: RACE-SprintRace(EMP)

Posted: Sat 15 Feb , 2014 10:22 am
by darkelf
Earl_Vencar.:LLS:. wrote:The rotating movers for objective 1 I fixed with a blocking volume underneath - it's still a bit dodgy
I'll try it out when I get home. I can fix that up for you if needed.

Re: RACE-SprintRace(EMP)

Posted: Sat 15 Feb , 2014 1:45 pm
by Earl_Vencar.:LLS:.
Thanks. I also need to make the objective 3 mover section easier - too difficult at present

Re: RACE-SprintRace(EMP)

Posted: Sun 16 Feb , 2014 7:59 pm
by taries
Naabis maps = craps fts
His trial maps are not bad, but that bugs in each...

Re: RACE-SprintRace(EMP)

Posted: Tue 18 Feb , 2014 10:43 am
by Socio
Dont forget to mark the areas that will harm you with some fluid-surface (fire emitters in the bowl section of track 2?) or something.
Getting damaged and not knowing from where it cames from is quite confusing and people did RAGE on the moving bridges at track 3 as they didnt know what killed them trollface

Re: RACE-SprintRace(EMP)

Posted: Tue 18 Feb , 2014 10:52 am
by Earl_Vencar.:LLS:.
Don't worry, I'll give it a complete makeover.

Needs more colour joinha

Re: RACE-SprintRace(EMP)

Posted: Tue 18 Feb , 2014 11:00 am
by darkelf
Earl_Vencar.:LLS:. wrote:Don't worry, I'll give it a complete makeover.

Needs more colour joinha

fuu Not another rainbow race! My eyes can't take it! haha