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Re: Pineapple cooking.

Posted: Mon 10 Mar , 2014 4:28 pm
by Azarael
The problem with that one (I'd thought of it but not listed it) is that it's not a Pineapple-specific nerf - it would affect FP7s, T10s, G28s and all other grenades.

Re: Pineapple cooking.

Posted: Mon 10 Mar , 2014 4:48 pm
by iRobot
It's fine. People also run kamikaze into a group of people to throw FP7 and T10. It going pop in their hands would help stop that retarded play.

Re: Pineapple cooking.

Posted: Mon 10 Mar , 2014 4:50 pm
by Azarael
Let it be so...

Re: Pineapple cooking.

Posted: Mon 10 Mar , 2014 4:59 pm
by iRobot
The alternative is instead of the grenade going bang when you are shot, you simply drop it at your feet and the remainder of the fuse continues.

Actually I think that makes more sense, do you feel that is any better?

Re: Pineapple cooking.

Posted: Mon 10 Mar , 2014 5:03 pm
by Azarael
Yep.

Re: Pineapple cooking.

Posted: Mon 16 Jun , 2014 6:24 pm
by Rymosrac
I like the current state of grenade handling & damage, very difficult to cheese cooked throws, and they aren't instant kills even if you do, which feels balanced.
I feel like pineapples, and maybe FP7's and T10's as well could use a splash radius buff though. Compared to the relatively high movement speed of players, especially using sprint+dodgeboosting, grenades are extremely unreliable right now barring a perfect cook. T10's at least have sufficient duration to block a chokepoint though.
Maybe we're all just terrible with them, but in my local meta the grenade slot is only seeing use for mines / remote charges / smoke / stims.

Re: Pineapple cooking.

Posted: Mon 16 Jun , 2014 6:26 pm
by Azarael
That reminds me. I wanted to tweak a few things...