Proposition for new gametype on main server

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CaptainXavious
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Re: Proposition for new gametype on main server

Post by CaptainXavious » Mon 24 Mar , 2014 7:21 am

This sounds like a gametype I would love.

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pilau
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Re: Proposition for new gametype on main server

Post by pilau » Mon 24 Mar , 2014 8:51 am

Thanks for the map list Calypto :)

Concerning ONS-BitchSlap-BigAl-Solace - make sure you get v2 - the first version had game breaking issues with the doors

Concerning ONS-Primeval - As much as I like it, and as much as it is small - Out of my experience, I have a feeling it is prone to Kirby's "strategy issue" (i.e. not being able to win without team coordination). Granted, I haven't played it without vehicles yet.

ONS-BridgeOfFate-NVE - couldn't find it anywhere - is it a variation of the CTF map?

ONS-Dreamus2_32p - Dreamus looks absolutely mindblowing! I'd love to try it out

Concerning ONS-SPAMBOX - Another excellent map. But are you sure it can work without vehicles?

Cheers :)

PS I'm happy to see so many people are interested in trying this out :D
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iZumo
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Re: Proposition for new gametype on main server

Post by iZumo » Mon 24 Mar , 2014 9:49 am

Calypto wrote:The mutator for vehical removal is AllVehicleArena.AllvehicleArena. The configuration is in the test server UT2004.ini, on the very bottom. It needs to be added to the UT2004.ini of the intended server where it will be used.
Just removing vehicles via mutator doesn't work. Map has to be made primarily for no vehicle / minimum vehicle combat.
pilau wrote:Concerning ONS-SPAMBOX - Another excellent map. But are you sure it can work without vehicles?
kiddingme

That will make Aza drop his support for ONS.

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pilau
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Re: Proposition for new gametype on main server

Post by pilau » Mon 24 Mar , 2014 10:00 am

Izumo_CZ wrote:
pilau wrote:Concerning ONS-SPAMBOX - Another excellent map. But are you sure it can work without vehicles?
kiddingme

That will make Aza drop his support for ONS.
Whoops! :P

Well, SPAMBOX does have nodes with 50% hp, so in terms of mechanics it should work with the mutator out of the box
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Calypto
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Re: Proposition for new gametype on main server

Post by Calypto » Mon 24 Mar , 2014 3:08 pm

That version of Bitchslap is much better than V2.
Maps that are small can work just as well without vehicles. Having a mutator to do so also saves time, and prevents editing maps without the permission of authors.

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pilau
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Re: Proposition for new gametype on main server

Post by pilau » Mon 24 Mar , 2014 3:26 pm

Calypto wrote:Maps that are small can work just as well without vehicles. Having a mutator to do so also saves time, and prevents editing maps without the permission of authors.
Good point. The mutator should also take care of nerfing the nodes by 50%.

I am confused - will a mutator be enough to remove vehicles or does it require editing the maps directly?
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Azarael
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Re: Proposition for new gametype on main server

Post by Azarael » Mon 24 Mar , 2014 3:53 pm

You can remove anything with a mutator.

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pilau
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Re: Proposition for new gametype on main server

Post by pilau » Sat 29 Mar , 2014 9:15 pm

Saw that Onslaught was set up and that several matches have been played already

Too bad I've missed it. What were player reactions?
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Michie
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Re: Proposition for new gametype on main server

Post by Michie » Sat 29 Mar , 2014 10:50 pm

pilau wrote:Saw that Onslaught was set up and that several matches have been played already

Too bad I've missed it. What were player reactions?
That's it SUCKS with BW weapons. omg :lol:

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pilau
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Re: Proposition for new gametype on main server

Post by pilau » Sun 30 Mar , 2014 3:32 pm

To tell you the truth, last night we played a couple of rounds of ONS and people really seemed to enjoy it, so stop trolling. :P

A couple of things:

- In all of the maps except for Maelstrom the nodes are lifted off the ground for some reason.
- Bitchslap is a really bad map in itself. I would remove it if it was up to me. Plus, it also has vehicles - I thought we said no vehicles to keep it infantry like we are all used to?

Cheers.
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