Has any of you ever played the Maelstrom-NV map? It features a very intense and action-packed twist on the Onslaught gametype. Yes, Onslaught. Are you still here? Good
This map doesn't have any vehicles at all (NV stands for no vehicles). What it does feature, is a unique node layout, and a complex enough environment to turn into an action-packed battlefield that mandates teamwork if you are to win. The map has some vegetation, z-index, and is based on natural corridors that lead to action zones, found mostly around the center area as well in the larger vicinity of the cores.
From the creator's description:
Did you get that? The number of nodes adjusts automatically to match the number of people playing!Maelstrom features 23 intermediate nodes between the two cores. Each node constructs twice as fast as normal nodes, but are destroyed twice as fast as well. This change, coupled with the amount of nodes results in massive alterations to gameplay mechanics.
This is a special edition of Maelstrom that has no vehicles, and is scaled down 20% in size. ONS-Maelstrom-NV, like its big brother, is vastly different from any other onslaught map ever made. NV takes this one step further, to all-infantry node warfare. This map has extremely fast gameplay - controlling the inner 9 nodes is the key to your team winning.
One of the most common misconceptions I see floating about is that Maelstrom is huge. 23 nodes would usually lead to that conclusion, but since they are modified, they are packed very close together. The number of nodes used in gameplay is proportional to the number of players in the game - this map plays extremely well with few players, as the number of contested nodes shrinks down to the middle. 4v4 matches can be just as fast-paced as 14v14 matches in this respect.
This particular version is about the furthest from a normal game of Onslaught you can have - it should appeal to fans of other gametypes. The node-based gameplay is pretty much all that's left from your usual game of Onslaught
You can see some additional screenshots here, as well as download the map and play it with BW Pro and bots.
http://www.mapraider.com/maps/unreal-to ... elstrom-NV
The game is really fast paced and surprising (even with bots) and has a lot of moments were you can get caught unprepared, due to the great structure of the map.
I would suggest to play this in Loadout mode, with some of the stronger ordnance weapons available from the start. That how I play it offline. Something that should be looked into more carefully, for balance, is that a LAW missile takes down a node in one hit, and the AT-Streak and FP7 fires eat through a node in mere seconds. Just a noteworthy fact.
Would love to hear your opinions on this. It could really throw in some spice into the community to add a fresh gametype.