Post
by Earl_Vencar.:LLS:. » Thu 24 Apr , 2014 2:01 pm
A is no issue whatsoever - none of the checkpoints I have placed are near corners (I regularly cut them, so didn't want that hindrance). The issues you heard about were likely B on HeavenRace, where occasionally a vehicle can be launched over or around a checkpoint. I've only seen this happen once. C is also an issue.
I don't think adding pathnodes will solve anything personally. Does anyone use them? Maybe the question should be: do the majority of players know about this function? I doubt it. I think it would be easier to implement 1, maybe something similar to Aztec, and then perhaps leave a few choice killzones in (not blocking volumes) or indeed more checkpoints if you want to be kind about it.
“We humans do not understand compassion. In each moment of our lives, we betray it. Aye, we know of its worth, yet in knowing we then attach to it a value, we guard the giving of it, believing it must be earned. Compassion is priceless in the truest sense of the word. It must be given freely. In abundance.”