Page 1 of 8

Check point system Converted maps

Posted: Wed 16 Apr , 2014 11:55 pm
by darkelf
I really like this system and I would like to volunteer my services to convert the rest of the maps on server to the Checkpoint system.

Here is a list of what I believe each map belongs to who. My question is, do any of you plan on converting these maps over or would like me to start tackling them?

Izumo Maps:
FacingWorlds
HybridBenderRace
IndustrialRace
RoadRage
SF_SunPyramid_Race_B2(Standard and Atlas)
ScorpionRace(Quantum,Multi fire,EMP, plasma, shock and unarmed)
WarMachines(Multi and mixed)
KvW-RaceTown(night and day)
ShitRace
StadiumRace
DeathRace[Atlas][R]
DeathRace[Standard][R]
FieryAxisTrack[I][R]
HappyScorpionRace(Normal and Quantum)[I][R]
PWC-HellbenderRace(Xmas)[F][I]
PWC-TheGreatRace[R][I]

Azareal Maps:
DeathRace2[I][A]
DeathRace3[I][A]
HellbenderWorld[R][A]
AztecScorpion(Quantum,EMP and Unarmed)[I][A]
WickedSickRace[I][A]
SnowRace[C]
J_VehicleRace(Havoc and Raptor)[C]

Socio Maps:

BorderWorlds
MoonValley(Quantum and unarmed)
Ascend
BlazingArena(1, 2 and 3)
Sunshine[DragonFly]

Earl Maps:
HeavenRace[C]
VyperTrack
HydroponicGarden
RustyBlood[C]
SprintRace[Vote option]
VolcanoRace[C]
RainbowRace[C]

Elf Maps:
CrazyRace[C]
Furry_JolteonTrials[C]
ScorpionCoaster[C]
SonOfTheCoaster[C}
LegoPyra(RL and No RL)[C]
Derby[EMP[C]
MineCraftRace[C]
MushroomKingdom[C]
UW-Sltopia (this map can be removed I have not interest in it and i doubt anyone really does)

Unknown:
HellbenderRace3
ADifferentracezixxers[R]
HellbenderRace4[Havoc]
HotRace[Havoc]
HellbenderRace[Nightmare]

Re: Check point system Converted maps

Posted: Thu 17 Apr , 2014 12:34 am
by Ollievrthecool
For those who dont know, including me, what is the checkpoint system?

Re: Check point system Converted maps

Posted: Thu 17 Apr , 2014 12:48 am
by darkelf
Ollievrthecool wrote:For those who dont know, including me, what is the checkpoint system?
http://www.ldg-gaming.eu/viewtopic.php? ... =40#p27511
http://www.ldg-gaming.eu/viewtopic.php?f=6&t=850#p6282
http://www.ldg-gaming.eu/viewtopic.php? ... 668#p27450
http://www.ldg-gaming.eu/viewtopic.php? ... =30#p27494

The checkpoint system is basically a mappers tool to place checkpoints along track(like Unwheel race mod or any race game). It will be a sequence of checkpoints you must reached before you can be allowed to enter areas of the track. This is to prevent exploiting/shortcutting. The current fix to this problem was kill volumes and blocking volumes. Now we can remove all those blocking/kill volumes that had very bad side effects and replace them with a much more friendlier system. The side effects of kill volumes and blocking volumes is confusion when killed, planes hitting invisible walls/kill volumes or deemers and other special weapons being destroyed by invisible walls/kill volumes.

Re: Check point system Converted maps

Posted: Thu 17 Apr , 2014 1:15 am
by Azarael
I'd say convert anything except Socio's maps. No one else is likely to be bothered.

Re: Check point system Converted maps

Posted: Thu 17 Apr , 2014 2:13 am
by darkelf
Azarael wrote:I'd say convert anything except Socio's maps. No one else is likely to be bothered.
Thats what i figured but I wanted to give all a chance to voice there thoughts before I jumped in.

Also meant to ask in first post. R stands for who?

Re: Check point system Converted maps

Posted: Thu 17 Apr , 2014 5:46 am
by darkelf
Deathrace(Payback) Map pack:
Change Log (4/16/2014):
-Blocking/kill volumes removed were needed.
-Checkpoint system implemented were needed.
-LoadingScreen added. Screenshots updated if needed.

Download: (5 Maps in total) http://www.mediafire.com/download/shx0m ... (Pack).zip

Scorpion Race Map pack:
Change Log (4/17/2014):
-Blocking/kill volumes removed were needed.
-Checkpoint system implemented were needed.
-LoadingScreen added.

Download: (all 6 different versions.. srsly) http://www.mediafire.com/download/3if05 ... (Pack).zip

Re: Check point system Converted maps

Posted: Thu 17 Apr , 2014 8:28 am
by iZumo
R is Raven's fix. I myself don't have the time.

Re: Check point system Converted maps

Posted: Thu 17 Apr , 2014 9:23 am
by darkelf
Izumo_CZ wrote:R is Raven's fix. I myself don't have the time.
Ah well never heard of him so he is probably long gone..

Either way. Last bit for today.

Aztec Scorpion Map pack
Change Log (4/17/2104):
-Blocking/kill volumes removed were needed.
-Checkpoint system implemented were needed.
-LoadingScreens added.

Download (3 maps in total): http://www.mediafire.com/download/e582n ... -pack).zip

Re: Check point system Converted maps

Posted: Fri 18 Apr , 2014 6:13 am
by darkelf
Map pack 1:

Change log(4/18/14):

Happy Scorpion race(Normal and Quantum):
-Blocking volumes removed.
-Checkpoint system implemented.
-Fixed bug on loop de loop (Vehicle getting stuck in bsp. Bsp is now thicker to prevent this)
-Added portal to both spawns to help with fps drop. Didn't see any in testing from before but generally a good idea so i did it.
-Loading screen and screenshot added.

Facing Worlds:
-Blocking volumes removed.
-Checkpoint system implemented.
-Changed volume on sound triggers in map to a softer volume (Still can hear them but at least now its not deafening.. )
-Loading screen and screenshot added.

Fiery Axis Track:
-Blocking volumes removed.
-Checkpoint system implemented.
-Removed the unnecessary teleporter back to spawn. Also removed an old teleporter for a sentinel that no longer exist.
-Loading Screen and screenshot added.

Download: http://www.mediafire.com/download/efuky ... pPack1.zip

Re: Check point system Converted maps

Posted: Fri 18 Apr , 2014 11:11 am
by darkelf
Hellbender Race map pack:

Change Log(4/18/2014)

Hellbender Race Nightmare:
-Blocking volumes removed.
-Checkpoint system implemented.
-Loading screen and screenshot updated.

Hellbender Race 3:
-Blocking volumes removed.
-Checkpoint system implemented.
-Loading Screen added.

Hellbender Race 4:
-Blocking volumes removed.
-Checkpoint system implemented.
-Loading screen and screenshot added.

Hellbender World:
-Blocking volumes removed.
-Checkpoint system implemented.

Download: http://www.mediafire.com/download/3s9uh ... apPack.zip