DM-DownTownCity_2k14

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giZmo
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DM-DownTownCity_2k14

Post by giZmo » Tue 22 Apr , 2014 10:55 pm

Im pretty unhappy with parts of the new version, in particular with the roofs. Since all roofs are accessible now it became a place for camping and dominating the map from a highplace all around the map. The subway is great though so i would like to ask Vanico if he could make a new version with the old roofs but the new subway and we give it a try on server.
"We never truly know how to appreciate something until we have lost it forever."

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Definitelynotjay
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Re: DM-DownTownCity_2k14

Post by Definitelynotjay » Tue 22 Apr , 2014 11:39 pm

I do agree here. Whichever team controls the roof now seems to dominate the map. The team that spawn at the far end, away from easy acces to the roofs are simply picked off. But I do like the new subway, and I'm all for the idea of opening up more aces and extending the map. =b
You see a mouse trap, I see free cheese and a fucking challenge.
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Azarael
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Re: DM-DownTownCity_2k14

Post by Azarael » Wed 23 Apr , 2014 2:06 pm

What about extending the height of some of the buildings on the outside?

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Calypto
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Re: DM-DownTownCity_2k14

Post by Calypto » Wed 23 Apr , 2014 3:39 pm

Rooftop access did indeed ruin the map. I'd gladly edit all the roof access points out. Also, the "jam sucks" and "nurfurweps" billboards extend map download time. A simple map should not be 21K with uz2 compression.

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Oska
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Re: DM-DownTownCity_2k14

Post by Oska » Wed 23 Apr , 2014 4:00 pm

The simplest (and best) way would be to stick to the last map regarding the roofs and keep the modifications to the subway and streets.
anyway, did someone put their salami into your mama's underwear or something? - team-spec*Azarael

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