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Fluid Surfaces and Meshes

Posted: Sat 26 Apr , 2014 2:14 pm
by Earl_Vencar.:LLS:.
I'm halfway through making a new Race map, and I want part of the track to be underwater. The track is made and I've placed it within the translucent static meshes used in AS-Yro. However, these meshes don't seem to block the effects of the fluid volume. Do I need a BSP wall around these meshes? Or within blocking volumes? I'll post a picture of the editor, although I've deleted the fluid for now.

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Re: Fluid Surfaces and Meshes

Posted: Sat 26 Apr , 2014 2:42 pm
by Azarael
You will need to add PhysicsVolumes of higher Priority than your WaterVolume around your track to negate the effect.

Re: Fluid Surfaces and Meshes

Posted: Sat 26 Apr , 2014 5:57 pm
by Earl_Vencar.:LLS:.
Ok, thanks.