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RACE-SunkenCity
Posted: Thu 01 May , 2014 5:13 pm
by Earl_Vencar.:LLS:.
Link:
https://www.mediafire.com/?7x6115739n5vyn9
I'm not 100% happy with the underwater decor at present, but that map is pretty much complete barring a few minor changes. 5 objectives, medium length. Hellbenders and Levellers. The style is very similar to Volcano Race (used the Unwheel track meshes again), but I wanted this race to be a little less tricky and a bit faster.
Thanks Elfy for your help, especially in finding those monsters
I'll upload it this evening some time.

Re: RACE-SunkenCity
Posted: Thu 01 May , 2014 7:25 pm
by proof
About the underwater decor youre not quite happy with, if you need ideas you can have a look at a map I made in 2007 which I won a mapping contest with:
http://www.mediafire.com/download/f46d6 ... Phase1.rar
I took some of the ideas from AS-AbyssLite, so you could also have a look at that one.
//edit: There are two missing packages. UnWheelMappingT... and UWSMDecoMesh...
Re: RACE-SunkenCity
Posted: Thu 01 May , 2014 7:57 pm
by Earl_Vencar.:LLS:.
Ah, those packages are on the server so I didn't add them in. Hmm, I'll link those two packages but I have a feeling you might be need the whole UnWheel package.
https://www.mediafire.com/?83si6r50iwe54jp
Thanks for the link, I'll look at both maps. The underwater decor is definitely not finished, as I lost patience today

Re: RACE-SunkenCity
Posted: Thu 01 May , 2014 8:07 pm
by proof
Yea, losing patience, tell me about it
//edit: Yea, I suppose youre right, now a few more packages popped up when opening it up in the editor :S Ill just wait until I get to play it on the server and tell say something about it

Re: RACE-SunkenCity
Posted: Sat 11 Apr , 2015 12:52 pm
by Earl_Vencar.:LLS:.
I'm going to try editing the underwater section to allow players to shoot through the transparent walls. The map really suffers during those two objectives - if one player gets ahead, hard to catch up.
Also, need to make this city ...
Re: RACE-SunkenCity
Posted: Sat 11 Apr , 2015 3:53 pm
by bOnO
It's not very important but I have a graphic bug with the water: when you shoot a rocket in it from the road above, the water goes dark in a square area until the rocket hits the ground.
Re: RACE-SunkenCity
Posted: Sun 12 Apr , 2015 10:15 pm
by Earl_Vencar.:LLS:.
The fluid surface parameters need altering I think. That saying, I dunno if I can bothered to map anymore. Everything I do is 'shit'.
Can't fix that graphics bug - there are so many different volumes in the water to allow players to drive, I am not sure what is causing this.