Re: Crus
Posted: Mon 09 Jun , 2014 5:07 pm
In the absence of any better solution, a volume to destroy Redeemers and their warhead class entering it seems like the way to go.
Maybe trace explo. location - victim (using the deemer projectile class, so blocking volumes will end up blocking the trace)? I think FastTrace with zero extent should do the job (will bail only on level geometry).Azarael wrote:In the absence of any better solution, a volume to destroy Redeemers and their warhead class entering it seems like the way to go.
Radius damage uses VisibleCollidingActors, implying FastTrace. I wonder if bBlockZeroExtentTraces will work...Izumo_CZ wrote:Maybe trace explo. location - victim (using the deemer projectile class, so blocking volumes will end up blocking the trace)? I think FastTrace with zero extent should do the job (will bail only on level geometry).
class HitScanBlockingVolume extends BlockingVolume;
defaultproperties
{
bWorldGeometry=false
bBlockZeroExtentTraces=true
}
too bad vanico isnt an adminCrusader wrote:If you remove the ban I'll pay an ice cream
500 Euros to the LDG Paypal.Crusader wrote:If you remove the ban I'll pay an ice cream