AS-Xenon
Posted: Mon 30 Jun , 2014 4:48 am
Hi again,
as I told you I started working on a new AS map designed for LDG which means there is definatly going to be at least 1 Vehicle in it (maybe more). As a result from the Favorite AS-Map topic I see that the people who voted/replied prefer a classic Assault map with 0-1 Vehicles as support throughout most of the Map. The classic parts have to be skillful and not a complete mess of spam. Ill take that advice for the Map for sure but I would also like to know which Gameplay elements you would like to see in an Assault map. Traps like Junkyard, optional shortcuts like Hera or even something new? I already have a cool movement idea which Ive never seen before and which I wanted to use in a DM map some years ago (other than the standard liftjumps or slopedodges) but that never happened since I didnt touch the Ued from 2007-2013. Anyway, tell me what you would like to see
This is how the Map is going to look. AS-Glacier/DM-Reconstruct/DM-Sateca/DM-1on1-Incuvasion Mix for the Textures and Meshes, an orange/blue lighting for the interior like in Incuvasion and a greenish/blue lighting for the exterior like in Sateca. Like? Dont like? Are 3 colors too much since the common combo is 2 colors?
as I told you I started working on a new AS map designed for LDG which means there is definatly going to be at least 1 Vehicle in it (maybe more). As a result from the Favorite AS-Map topic I see that the people who voted/replied prefer a classic Assault map with 0-1 Vehicles as support throughout most of the Map. The classic parts have to be skillful and not a complete mess of spam. Ill take that advice for the Map for sure but I would also like to know which Gameplay elements you would like to see in an Assault map. Traps like Junkyard, optional shortcuts like Hera or even something new? I already have a cool movement idea which Ive never seen before and which I wanted to use in a DM map some years ago (other than the standard liftjumps or slopedodges) but that never happened since I didnt touch the Ued from 2007-2013. Anyway, tell me what you would like to see
This is how the Map is going to look. AS-Glacier/DM-Reconstruct/DM-Sateca/DM-1on1-Incuvasion Mix for the Textures and Meshes, an orange/blue lighting for the interior like in Incuvasion and a greenish/blue lighting for the exterior like in Sateca. Like? Dont like? Are 3 colors too much since the common combo is 2 colors?