Yep those are the options that I have. My question is do those options effect the the vehicles driver or the other vehicle being shot by the vehicle with the changed values?Azarael wrote:DriverDamageMult
MomentumMult
CnC Race Map problem
- darkelf
- Disappeared Administrator
- Posts: 949
- Joined: Sun 15 Jan , 2012 12:34 pm
- Contact:
Re: CnC Race Map problem
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
- Socio
- Disappeared Administrator
- Posts: 626
- Joined: Mon 15 Feb , 2010 8:44 pm
- Location: Poland
- Contact:
Re: CnC Race Map problem
DriverDamageMult - damage dealt to driver of the vehicle spawned by the said factory, 0.0 = no damage.
MomentumMult - force of knockback dealt to the vehicle spawned by the said factory, 0.0 = no knockback.
Hm... now when I think about it I never set any of those values to above 1.0, wonder if I would set the MomentumMult to 100.0 would that make the Hellbenders hit with shock rifle primary fly away like its MegaFun weekend?
MomentumMult - force of knockback dealt to the vehicle spawned by the said factory, 0.0 = no knockback.
Hm... now when I think about it I never set any of those values to above 1.0, wonder if I would set the MomentumMult to 100.0 would that make the Hellbenders hit with shock rifle primary fly away like its MegaFun weekend?
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good
- proof
- Banned
- Posts: 348
- Joined: Tue 30 Apr , 2013 8:45 pm
- Location: Frankfurt, Germany
- Contact:
Re: CnC Race Map problem
Yes, even Tanks and Leviathans.Socio wrote:Hm... now when I think about it I never set any of those values to above 1.0, wonder if I would set the MomentumMult to 100.0 would that make the Hellbenders hit with shock rifle primary fly away like its MegaFun weekend?
I thought he just wanted to make the Tanks shell explosion to knock back less instead of having indiviual VehicleFactories not being affected by it. At least thats how I understood it.
Art in a frame is like an eagle in a birdcage.
-
- Disappeared Administrator
- Posts: 4196
- Joined: Fri 19 Mar , 2010 1:21 am
- Location: Earth
- Contact:
Re: CnC Race Map problem
You can use console commands on this in WA:Socio wrote:Hm... now when I think about it I never set any of those values to above 1.0, wonder if I would set the MomentumMult to 100.0 would that make the Hellbenders hit with shock rifle primary fly away like its MegaFun weekend?
set NV8_Patch14.NitroTWB MomentumMult 10000.0
will turn RACE to Megafun RACE
set Onslaught.ONSPRV MomentumMult 10000.0
will turn AS into OLDZ
- iRobot
- Junk Administrator
- Posts: 3909
- Joined: Fri 06 Jan , 2012 10:37 am
- Contact:
Re: CnC Race Map problem
If you go into negatives does it turn the twin beams into a tractor beam and pull them towards you?
- proof
- Banned
- Posts: 348
- Joined: Tue 30 Apr , 2013 8:45 pm
- Location: Frankfurt, Germany
- Contact:
Re: CnC Race Map problem
Just tested it, yes you can pull things towards you that way.
But it seems like the Leviathan is the only Vehicle that is not affected by any knockbacks since it always stayed in its place
But it seems like the Leviathan is the only Vehicle that is not affected by any knockbacks since it always stayed in its place
Art in a frame is like an eagle in a birdcage.
- iRobot
- Junk Administrator
- Posts: 3909
- Joined: Fri 06 Jan , 2012 10:37 am
- Contact:
Re: CnC Race Map problem
Damn, now that sounds like fun, I wanna play with twin beams that pull instead of push
Izumo, make it happen
Izumo, make it happen
-
- Disappeared Administrator
- Posts: 4196
- Joined: Fri 19 Mar , 2010 1:21 am
- Location: Earth
- Contact:
Re: CnC Race Map problem
That will make everything to be opposite. Say you want to pwn a nice solobender with rocket launcher. So you step in front of it, load 3 rockets, wait until the bender is close, fire ....
.
.
.
.... aaand it will act as turbo and you get pwnt.
Problem?
A way how to add troll physics mode. Excellent idea.
.
.
.
.... aaand it will act as turbo and you get pwnt.
Problem?
A way how to add troll physics mode. Excellent idea.
- darkelf
- Disappeared Administrator
- Posts: 949
- Joined: Sun 15 Jan , 2012 12:34 pm
- Contact:
Re: CnC Race Map problem
Ok, I have fixed CBC mario(prison air crafts, vehicle health, momentum/driver damage, anti air support and super weapons in castle.)
It will be live soon got to do a screenshot for it.
Also I'm going to fix up red alert to have prison harrier. I think everything else in that map is ok.
EDIT: Both Mario and Red alert are fixed and live.
It will be live soon got to do a screenshot for it.
Also I'm going to fix up red alert to have prison harrier. I think everything else in that map is ok.
EDIT: Both Mario and Red alert are fixed and live.
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
-
- Disappeared Administrator
- Posts: 4196
- Joined: Fri 19 Mar , 2010 1:21 am
- Location: Earth
- Contact:
Re: CnC Race Map problem
I added Troll Physics mutator to selection. That is add it when you want to inverse vehicle momentum multiplier
Who is online
Users browsing this forum: No registered users and 21 guests