CnC Race Map problem

Discuss the Race / Assault server here.
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taries
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Re: CnC Race Map problem

Post by taries » Tue 26 Aug , 2014 12:16 pm

Oh now i remember, there used to be Gravity Vortex not Deemer.

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iRobot
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Re: CnC Race Map problem

Post by iRobot » Tue 26 Aug , 2014 12:18 pm

I would fire that at the enemy spawn and laugh hysterically

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Socio
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Re: CnC Race Map problem

Post by Socio » Tue 26 Aug , 2014 12:34 pm

There was an improved version of this map on N&B with lots of random stuff added to it and the Scorpions werent one-shot with tank. While the map is lost in the annals of history, it would be good if you would also implement the Scorpion/Bender reduction of knockback and driver damage elfy, it would give the team that doesnt go all in the middle keyhole a chance to catch up.
iRobot wrote:I would fire that at the enemy spawn and laugh hysterically
Thats what I did before the admins ruined the map with removing it, removing "excessive airstrike" and removing Holy Hand Granade. Damn you admins, why you hate us players so much?!?! troll2
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

taries
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Re: CnC Race Map problem

Post by taries » Tue 26 Aug , 2014 1:01 pm

Random stuff... wasnt there a teleport that randomly teleported you all over map? Sometimes you get lucky and get ported right into enemy base trollface

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iRobot
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Re: CnC Race Map problem

Post by iRobot » Tue 26 Aug , 2014 1:02 pm

I think that is still there. The green pipe in each base

Donnie
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Re: CnC Race Map problem

Post by Donnie » Tue 26 Aug , 2014 3:57 pm

yep its still there

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darkelf
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Re: CnC Race Map problem

Post by darkelf » Tue 26 Aug , 2014 9:49 pm

Current list of fixes to make:

-Benders/scorps dmg to driver disabled.
-Tanks health reduced to 600hp.
-Guppie turned into prison guppie.
-Scrippted trigger for ons laser turret spawn upon first spawn of enemy air craft support.
-Weapon spawns for deemer,ion painter and target painter in castle.
-Possible readdition of holy hand grenade objective. Not really sure yet.
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> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

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darkelf
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Re: CnC Race Map problem

Post by darkelf » Tue 26 Aug , 2014 11:50 pm

@ Socio: The request for less damage on driver and knock back is that to be set on the scorpions/benders or on the tanks? Not sure which vehicles need to be modified for this change to work correctly.
Also for the ons turret laser. I don't think its possible to make it useable in assault. I don't see any options in its default properties to make it possible. I may have to recycle turrets from one of the other cnc maps.
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Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

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proof
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Re: CnC Race Map problem

Post by proof » Wed 27 Aug , 2014 12:55 am

You better ask Aza or Izumo for stuff like that. I think what has to be modified is not any vehicle but the class for the tank shell, but Im not sure as I never cared much about programming.
Art in a frame is like an eagle in a birdcage.

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Azarael
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Re: CnC Race Map problem

Post by Azarael » Wed 27 Aug , 2014 1:18 am

DriverDamageMult

MomentumMult

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