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Re: CnC Race Map problem

Posted: Tue 26 Aug , 2014 12:16 pm
by taries
Oh now i remember, there used to be Gravity Vortex not Deemer.

Re: CnC Race Map problem

Posted: Tue 26 Aug , 2014 12:18 pm
by iRobot
I would fire that at the enemy spawn and laugh hysterically

Re: CnC Race Map problem

Posted: Tue 26 Aug , 2014 12:34 pm
by Socio
There was an improved version of this map on N&B with lots of random stuff added to it and the Scorpions werent one-shot with tank. While the map is lost in the annals of history, it would be good if you would also implement the Scorpion/Bender reduction of knockback and driver damage elfy, it would give the team that doesnt go all in the middle keyhole a chance to catch up.
iRobot wrote:I would fire that at the enemy spawn and laugh hysterically
Thats what I did before the admins ruined the map with removing it, removing "excessive airstrike" and removing Holy Hand Granade. Damn you admins, why you hate us players so much?!?! troll2

Re: CnC Race Map problem

Posted: Tue 26 Aug , 2014 1:01 pm
by taries
Random stuff... wasnt there a teleport that randomly teleported you all over map? Sometimes you get lucky and get ported right into enemy base trollface

Re: CnC Race Map problem

Posted: Tue 26 Aug , 2014 1:02 pm
by iRobot
I think that is still there. The green pipe in each base

Re: CnC Race Map problem

Posted: Tue 26 Aug , 2014 3:57 pm
by Donnie
yep its still there

Re: CnC Race Map problem

Posted: Tue 26 Aug , 2014 9:49 pm
by darkelf
Current list of fixes to make:

-Benders/scorps dmg to driver disabled.
-Tanks health reduced to 600hp.
-Guppie turned into prison guppie.
-Scrippted trigger for ons laser turret spawn upon first spawn of enemy air craft support.
-Weapon spawns for deemer,ion painter and target painter in castle.
-Possible readdition of holy hand grenade objective. Not really sure yet.

Re: CnC Race Map problem

Posted: Tue 26 Aug , 2014 11:50 pm
by darkelf
@ Socio: The request for less damage on driver and knock back is that to be set on the scorpions/benders or on the tanks? Not sure which vehicles need to be modified for this change to work correctly.
Also for the ons turret laser. I don't think its possible to make it useable in assault. I don't see any options in its default properties to make it possible. I may have to recycle turrets from one of the other cnc maps.

Re: CnC Race Map problem

Posted: Wed 27 Aug , 2014 12:55 am
by proof
You better ask Aza or Izumo for stuff like that. I think what has to be modified is not any vehicle but the class for the tank shell, but Im not sure as I never cared much about programming.

Re: CnC Race Map problem

Posted: Wed 27 Aug , 2014 1:18 am
by Azarael
DriverDamageMult

MomentumMult