RACE-LLS-Forest-Race

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iRobot
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Re: RACE-LLS-Forest-Race

Post by iRobot » Fri 15 Aug , 2014 4:03 pm

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Re: RACE-LLS-Forest-Race

Post by proof » Fri 15 Aug , 2014 5:34 pm

iRobot wrote:Please add a simple trial or something to stop noobs taking the Havoc, too.
My advice: put the havoc on a block which can only be reached with a running side dodge. That cant be really considered a trial and should hold most noobs off.
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Re: RACE-LLS-Forest-Race

Post by iRobot » Fri 15 Aug , 2014 6:03 pm

Is dragonfly definitely out of the picture? I thought it would work well with the trees, as it would give the drivers cover and therefore respite from being bombed every 3 seconds.

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Re: RACE-LLS-Forest-Race

Post by proof » Fri 15 Aug , 2014 6:15 pm

I would prefer a Dragonfly too since the Havoc feels overused to me.
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Re: RACE-LLS-Forest-Race

Post by Earl_Vencar.:LLS:. » Fri 15 Aug , 2014 9:54 pm

I would favour the Dragonfly, probably with a mixture of the two Atlas cars to give players a choice - battle the DF, or battle each other.
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Re: RACE-LLS-Forest-Race

Post by darkelf » Fri 15 Aug , 2014 10:35 pm

I am slightly concerned there may be to much cover for dragonfly to be effective.

A trial course would cost valuable time to get the df and use it effectively. However like proof said.. a simple side dodge jump gap may be enough to prevent most from getting to it.

My idea is to have vehicle spawns on roof. Havoc's idea would be much so like death race with the two spawn locations separated and requiring to go to your teams vehicle. (first one there gets it).

As for the dragonfly. I think a similar system used on snow race would fit nicely.

But unless someone else wants to make these modifications you will have to wait till next week or the week after. Not much time on my end for a while.
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Re: RACE-LLS-Forest-Race

Post by Earl_Vencar.:LLS:. » Fri 15 Aug , 2014 11:53 pm

I can trial out the vehicles. For now I'll just spawn them on the roof with teleporters.
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Re: RACE-LLS-Forest-Race

Post by Socio » Sun 17 Aug , 2014 5:42 pm

There needs to be something done with the turrets, a few days ago I played the map and by the end there were 2 link turrets controled by the other team. Chain-linking they took out 3 of my teams Hellbenders in a couple of seconds (cant tell if the link turret is friendly or not from the distance and the lemmings keep driving in without probing them). Not really a balanced map if one team can waltz in between them while the other needs to struggle...
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Re: RACE-LLS-Forest-Race

Post by darkelf » Sun 17 Aug , 2014 8:37 pm

Socio wrote:There needs to be something done with the turrets, a few days ago I played the map and by the end there were 2 link turrets controled by the other team. Chain-linking they took out 3 of my teams Hellbenders in a couple of seconds (cant tell if the link turret is friendly or not from the distance and the lemmings keep driving in without probing them). Not really a balanced map if one team can waltz in between them while the other needs to struggle...
Yah, turrets on bridges can go away or be reduced to just 1. Especially now that havocs will be introduced.
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Re: RACE-LLS-Forest-Race

Post by Donnie » Mon 18 Aug , 2014 11:57 am

Add some dragonflies, havoc is overused. Also there is not any dfly map now, we need one.

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