Can I make an Invasion map?

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proof
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Re: Can I make an Invasion map?

Post by proof » Mon 04 Aug , 2014 8:52 pm

Well okay, if its a remake, then ignore most of what I said :P
The original map looks like a result of 10 minutes.
Art in a frame is like an eagle in a birdcage.

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Calypto
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Re: Can I make an Invasion map?

Post by Calypto » Mon 04 Aug , 2014 9:51 pm

This version of the map has an example of what can be done to break the hall into another section.

http://uz2.ut-files.com/DM-INV-TheEnd_V ... al.ut2.uz2

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Aberiu
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Re: Can I make an Invasion map?

Post by Aberiu » Mon 04 Aug , 2014 10:32 pm

I'll take a look, thanks

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Re: Can I make an Invasion map?

Post by reload » Tue 05 Aug , 2014 8:07 pm

Calypto wrote:Invasion favors simple, open maps.
Image

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Aberiu
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Re: Can I make an Invasion map?

Post by Aberiu » Mon 01 Sep , 2014 8:04 am

Finally had some time to work on this one.
Made a couple of new textures and meshes, added 3 new rooms, some movers, and more stuff outside.

Image Image Image

Image Image Image

Here's the current version, let's say it's a beta 1:
http://sta.sh/015hs1x5tt3i

I think it needs some playtesting.

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Calypto
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Re: Can I make an Invasion map?

Post by Calypto » Mon 01 Sep , 2014 8:21 am

Three quick things I noticed: there aren't any paths near the entrance to the base as well as over the bulge, and the side rooms won't get much use due to accessibility/size; the map feels cramped overall.
proof wrote:just make sure you dont color your level just by textures too much already. Most of the color in a map has to come from lighting.
This was something that really stuck with me when I tested it in-game—the map was quite white. One extremely cool effect you could add is a Sunlight actor to the skybox. If placed correctly, it will shine through the windows and light the interior much as it would in real life; it would set your map apart from the rest. See the examples below. Other than that, the meshes and their textures are pretty cool. I'll put it on the server.

Image
Image

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Aberiu
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Re: Can I make an Invasion map?

Post by Aberiu » Mon 01 Sep , 2014 8:28 am

I left the paths the way they were in the original map. I just added some pathnodes to the tunnel so the upper area would be a bit harder to access during the fight. But overall I have no idea how this all will turn out.

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Calypto
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Re: Can I make an Invasion map?

Post by Calypto » Mon 01 Sep , 2014 8:59 am

Most invasion maps are pathed poorly, I am not surprised then. For reference to anyone who touches invasion maps, there must be paths to anywhere a player can go. If not, the players are the ones invading, not the monsters.

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Aberiu
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Re: Can I make an Invasion map?

Post by Aberiu » Mon 01 Sep , 2014 5:28 pm

Calypto wrote:This was something that really stuck with me when I tested it in-game—the map was quite white. One extremely cool effect you could add is a Sunlight actor to the skybox.
Last time I checked the sunlight was there.
I guess I made the map so white after playing weeks in these night cities, I was just too tired of dark maps :)
Maybe the specular mask of the base texture should be toned down a bit, it really affects the overall brightness of the map. I know that my monitor shows a lot in the white areas, but when I check my stuff on someone else's screen things look too bright or too dark sometimes.

If anyone of the regular Invasion players (Satin and others) will have a chance to try this map online, I'd love to hear your feedback as well.

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Re: Can I make an Invasion map?

Post by iRobot » Mon 01 Sep , 2014 5:32 pm

Too many healthvials clustered together, would not bang.

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