Can I make an Invasion map?

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Aberiu
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Re: Can I make an Invasion map?

Post by Aberiu » Mon 08 Sep , 2014 6:37 am

Link to the latest version is above on this page (edit: oops, on the previous page). I'm just a bit busy with freelance stuff this week, and I thought if you're going to edit the map anyway, what's the point of uploading it once again just to remove a couple of path nodes.

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Aberiu
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Re: Can I make an Invasion map?

Post by Aberiu » Thu 11 Sep , 2014 3:11 am

Ok, I reduced the amount of path nodes, removed link gun from the locker, reduced jump boots charges and increased respawn time.
http://sta.sh/0665ps54rg0
Can we place it to the server the way it is? I'd like to know how it plays.

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Calypto
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Re: Can I make an Invasion map?

Post by Calypto » Thu 11 Sep , 2014 3:52 am

Added.

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Aberiu
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Re: Can I make an Invasion map?

Post by Aberiu » Fri 12 Sep , 2014 7:32 pm

Jump boots appear to be broken: if you dodge+jump a few times they never run out of charges after that. If you make regular jumps they work as intended. Is it possible to fix?
Also, material switch or material trigger seem to not work online, the readout texture on the door switches doesn't change. Works fine in instant action, however.

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Azarael
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Re: Can I make an Invasion map?

Post by Azarael » Fri 12 Sep , 2014 7:40 pm

Jump boots are indeed broken. I don't know who wrote them or what package they're in, but I can have a look.

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Calypto
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Re: Can I make an Invasion map?

Post by Calypto » Fri 12 Sep , 2014 10:14 pm

I remember there was another version of jump boobs, you'd have to find them, however.

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Aberiu
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Re: Can I make an Invasion map?

Post by Aberiu » Sat 13 Sep , 2014 2:48 am

Azarael wrote:Jump boots are indeed broken. I don't know who wrote them or what package they're in, but I can have a look.
I used these: https://mrevil.asvachin.eu/unreal/ut2/boj/
Can you also look into material trigger if you have time?

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Aberiu
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Re: Can I make an Invasion map?

Post by Aberiu » Thu 18 Sep , 2014 10:49 am

Half of the problem solved, it seems
http://wiki.beyondunreal.com/Legacy:Cli ... ialTrigger
but I still don't know what to do with jump boots.

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Re: Can I make an Invasion map?

Post by nikita » Thu 18 Sep , 2014 6:28 pm

i really like what aberiu did ;)

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Aberiu
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Re: Can I make an Invasion map?

Post by Aberiu » Sat 20 Sep , 2014 9:23 pm

Another update.
I removed the jump boots, made the dummy rooms accessible, fixed (hopefully) material triggers, added pathnodes on lifts, changed colors and the skybox. It's a bit lower quality but overall the map looks more like I wanted it to be, cold and clean.

Image Image

If the monsters continue getting stuck in the upper area I have some ideas how to provide a better connection between the upper and lower corridors, but before doing that I'd like to see how this version plays.

Download:
http://sta.sh/01eccnhmyyon

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