Can I make an Invasion map?

For posting your maps.
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Aberiu
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Re: Can I make an Invasion map?

Post by Aberiu » Fri 05 Sep , 2014 3:36 am

How do you add a BW lightning gun to the Invasion maps? The one that you can only pick once during the game.

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Azarael
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Re: Can I make an Invasion map?

Post by Azarael » Fri 05 Sep , 2014 12:48 pm

Superweapons swap with it.

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Aberiu
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Re: Can I make an Invasion map?

Post by Aberiu » Fri 05 Sep , 2014 2:59 pm

Any superweapons? When I played Invasion it never spawned where the rest of the superweapons did, it had it's own place.

P.S. I just opened DM-sHoK-PingPong][, and there was a Super Shock Rifle respawn instead of the BW Lightning Gun. Can I just copy it to my map the way it is? It seems SSR pickup base doesn't exist in the stock game.

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Azarael
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Re: Can I make an Invasion map?

Post by Azarael » Fri 05 Sep , 2014 3:10 pm

Set the NewWeaponBase's WeaponType property to XWeapons.SuperShockRifle

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Aberiu
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Re: Can I make an Invasion map?

Post by Aberiu » Fri 05 Sep , 2014 10:52 pm

Here's another update.
Changed lighting, bsp, made more meshes, fixed some of the old ones, added jump boots, fixed lockers, bot pathing etc. Many things.

Image

Image


A short preview video: http://youtu.be/dXelzbvUcqM

Download: http://sta.sh/0j3ud2yuxk2

I also changed the name. I think it deserves a new one since the map is so different from the original.

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darkelf
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Re: Can I make an Invasion map?

Post by darkelf » Fri 05 Sep , 2014 11:57 pm

Looks really good! Great job. Only thing i can say i didn't like is the following:

The Door open trigger fills up the chat bar with "use" repeatedly. I had this problem before and found it really annoying. You can do several different options to get rid of it.

1. Set the use trigger to display no message. Then use a Trigger actor(Actor/Triggers/Trigger and set its default options Trigger-Message: 'Use'. Trigger Repeat Trigger Time and ReTriggerDelay: 5 seconds or something like that.

2. You could set up an infopod(Actor/Keypoint/InfoPod). Although if your going to do this It would probably be better to-

3. Make another texture or edit the existing one to include the word 'use'.
Image
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

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Aberiu
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Re: Can I make an Invasion map?

Post by Aberiu » Sat 06 Sep , 2014 12:49 am

I didn't really need the word use, I just wanted to give players an idea of when they are entering collision of the usetrigger.
I don't like how it fills the chat either, I think it needs some kind of delay between messages. Not sure how to do this.

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Azarael
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Re: Can I make an Invasion map?

Post by Azarael » Sat 06 Sep , 2014 12:56 am

+Trigger -> RetriggerDelay

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Aberiu
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Re: Can I make an Invasion map?

Post by Aberiu » Sat 06 Sep , 2014 1:08 am

Can you explain? I can't find it anywhere.

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Azarael
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Re: Can I make an Invasion map?

Post by Azarael » Sat 06 Sep , 2014 1:39 am

Should be in the Properties window of the trigger you've placed, under the +Trigger subsection.

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