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Backflipz and other ideas =]
Posted: Thu 07 Aug , 2014 3:51 pm
by Jiffy
add sum mlg bakflipz into ballisticz 8)
No but seriously, I feel Ballistic Weapons needs some more slick movement tricks. For example, dodging is cool, but it could be enhanced into diving off high platforms and climbing over static meshes.
dis idea is very gud =]
Re: Backflipz and other ideas =]
Posted: Thu 07 Aug , 2014 4:14 pm
by iRobot
BW will be getting the translocator soon, they are just making a more BW friendly model for it.
Get hyped.
Re: Backflipz and other ideas =]
Posted: Thu 07 Aug , 2014 5:12 pm
by CaptainXavious
Don't get hyped. However dives and other mobility tricks are something we've been considering.
Re: Backflipz and other ideas =]
Posted: Thu 07 Aug , 2014 5:16 pm
by Calypto
UT3 feign death?
Re: Backflipz and other ideas =]
Posted: Thu 07 Aug , 2014 5:18 pm
by Azarael
Useless in Freon and would have to be animation-based.
Re: Backflipz and other ideas =]
Posted: Thu 07 Aug , 2014 5:27 pm
by iRobot
The best way to increase the mobility is to add multidodge and quadjump, but these are frowned upon by many, and allow glitching.
Re: Backflipz and other ideas =]
Posted: Thu 07 Aug , 2014 5:31 pm
by CaptainXavious
No the BEST way is to allow rocket jumps.
Re: Backflipz and other ideas =]
Posted: Thu 07 Aug , 2014 5:32 pm
by Ollievrthecool
Doesn't the mod from UT3 called "the Crucible" add some of the stuff you mentioned?
Also, if you want the Lunge, Play ChaosUT2
Re: Backflipz and other ideas =]
Posted: Thu 07 Aug , 2014 5:33 pm
by CaptainXavious
Crucible was by the original makers of BW. Fun mod, and yeah, adds some pretty awesome mobility. Doesn't really help for UT04 though.

Re: Backflipz and other ideas =]
Posted: Thu 07 Aug , 2014 8:49 pm
by reload
Azarael wrote:Useless in Freon and would have to be animation-based.
Well what if you make it so that the camouflage combo makes the user appear frozen?