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PD-97 Bloodhound

Posted: Tue 09 Sep , 2014 8:18 pm
by CaptainXavious
-Slide does not lock open when empty.

-I want to update the fire anim(s) so that you don't see the shell drop straight down on eject at the end of the initial arc.

-Pickup meshes, both ammo and weapon, could stand to be bigger. About 2x bigger I think.

-Third person mesh could probably be about 50% bigger. Might be personal preference though.

Re: PD-97 Bloodhound

Posted: Wed 10 Sep , 2014 2:45 am
by Azarael
Lacks IdleOpen, waiting for reanimation.

Re: PD-97 Bloodhound

Posted: Wed 10 Sep , 2014 10:49 am
by CaptainXavious
Oops, my mistake. Fixed it up along with all four fire anims, named the idle OpenIdle instead of IdleOpen.

Re: PD-97 Bloodhound

Posted: Mon 15 Sep , 2014 3:08 pm
by Azarael
Fixed.