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Re: Data collection, inactivity deduction is instant

Posted: Thu 11 Dec , 2014 7:32 pm
by iRobot
wow aza, less than 7 skill

you really let yourself go LOL

Re: Data collection, inactivity deduction is instant

Posted: Thu 11 Dec , 2014 11:36 pm
by iZumo
It was a troll in the logviewer. Put it back to the right value.

Code: Select all

#ifdef BW_TROLLING

static struct LDGBWTrollingEntry bw_trolling[] =
{
	{ .id = "LDG5D9C98BE1183717911CDEE52720C9", .efficiency_deduction = 0.117 },
	{ .id = "LDG598060AA91460B9FC1DF9CBBE7FAE", .efficiency_deduction = 0.085 },
};

#endif
The inactivity issue I reported is for when you get your inactivity decay removed too fast.

Re: Data collection, inactivity deduction is instant

Posted: Thu 11 Dec , 2014 11:48 pm
by Azarael
Weird. I got a KS2 at 7 kills yesterday. Might have been a practice round issue, but I doubt it...

Re: Data collection, inactivity deduction is instant

Posted: Fri 12 Dec , 2014 12:47 am
by Aberiu
Something is wrong with killstreaks I think. I was getting some too soon as well.

Re: Data collection, inactivity deduction is instant

Posted: Fri 12 Dec , 2014 2:48 am
by Calypto
I have the skill of a shitter but I still have to get 8 kills for KS2 =.

Re: Data collection, inactivity deduction is instant

Posted: Fri 12 Dec , 2014 11:01 am
by iRobot
Calypto wrote:I have the skill of a shitter but I still have to get 8 kills for KS2 =.
Everything working as intended then =.