Weapon Concept A
Kinetic Rocket Sniper Rifle
Purpose: a projectile based semi automatic sniper that does about low damage at short range and high damage at long range. Conceptually based on the real weapon called Gyrojet.
Characteristics of the weapon the weapon will have low recoil and require skill due to the projectile nature of the projectile. The projectile once destroyed will send some shrapnel behind walls
Primary fire: shoots a very fast accelerating kinetic rocket I think its damage won't exceed 85 damage at optimal range and do about 20 - 25 damage at short range
Alt fire is prefenciably a steering mode for the rocket. The reason is probably because people would be able to make a shot impossible to do while using the semi auto
So the possibilities are high from redeemer steering, laser beam steering, tag+ seeking, AVRiL style of traking
Special, I have nothing for that one but possibilities does exist
Weapon Concept B
SMG with bola launcher (Piano Wire)
Purpose: a more or less traditional SMG with a wide horizontal alternate attack
The weapon can be either a classical SMG or having something like PDW rounds with light wall / armor piercing abilities
The weapon will be more or less a normal SMG with its own character while featuring the Bola launcher, the bola launcher can damage 3 people max if they are on the projectile's path
Primary fire, Select Fire SMG
Alt Fire, Single shot Bolo rounds
Special: Supressor
Weapon Concept C
This one isn't completely mine but hey whatever
![Razz :P](images/smilies/icon_razz.gif.pagespeed.ce.W_YKCZudHY.gif)
Skrith HyperBlaster
Purpose: support high rate of fire plasma weapon with through walls ability and curved stream for artillery support
The scope can see tagged targets by allies
Primary fire: high rate of fire through thin wall plasma
Alt: shoots a stream that curves after a long range
Special: no idea
Weapon Concept D
Portable Particle cannon / Beam cannon
Purpose big laser cannon KS2 weapon 11111
Primary: shoots a charging wide constant laser attack that can't be interrupted after activation
Secondary: shoots straight line stream of particles
Special: shoots short range expanding circles around the player.