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Game crashing
Posted: Thu 13 Nov , 2014 10:50 pm
by iRobot
My game is really unstable for reasons unknown. Crashbox says "ran out of virtual memory".
How can I fix it?
Re: Game crashing
Posted: Fri 14 Nov , 2014 11:48 am
by Skaldy
Depends if only UT is randomly crashing - the obvious things are to clear the Cache subfolder or try re-installing. But for peace of mind I would usually suggest verifying that the memory & hard disk are free from faults - both of which take some time:
a) Memory - make a Linux Live CD/DVD via a working PC, then on the suspect PC boot off that and run the Memory Checker for a whole pass or two.
b) Hard disk - Go to Windows Explorer, right-click on the Drive, go to Properties->Tools and run Check (may be need to run during a reboot if system drive).
http://www.pcworld.com/article/2089464/ ... akers.html
Re: Game crashing
Posted: Fri 14 Nov , 2014 12:51 pm
by iRobot
I'm inclined to believe it is not hardware related as I have no issue in playing my entire library of non UT2004 media and entertainment.
On another note, there is a 64bit executable in the UT2004 folder but for some reason it just opens a black screen and nothing happens.
Re: Game crashing
Posted: Fri 14 Nov , 2014 1:46 pm
by Satin
I had this problem on an i7 64bit win 8.1 32 GB RAM SSD high end system, which was a bit unsettling, I fixed my issues by toning down a few settings in-game (I had everything set to Max thinking that my new PC should be able to handle all that) I also reduced a couple of BW settings too, turned off Gore (I think) from there. Anyway it never crashes now so I guess it worked.
Re: Game crashing
Posted: Fri 14 Nov , 2014 2:12 pm
by Skaldy
OK, I've got all my standard UT settings on Normal, but my Ballistics settings on minimal - try that. Might be happening with specific weapon effects I suppose.
For 64-bit, the exe uses "ut2004-win64.ini" of course. Try renaming that out of the way, and then run the 64-bit exe and it should create a new default one which should work. If it does work, you can then copy the 32-bit "ut2004.ini" over BUT I think one line has to be changed:
RenderDevice=D3DDrv.D3DRenderDevice # 32-bit
RenderDevice=D3D9Drv.D3D9RenderDevice # 64-bit
Re: Game crashing
Posted: Fri 14 Nov , 2014 2:23 pm
by iRobot
I'll give the 64 bit a try.
Kinda don't want to play on low settings just to play the game. It already looks bland as a 2003 era game.
Re: Game crashing
Posted: Fri 14 Nov , 2014 4:56 pm
by Satin
I'm not set on low, just no Highest for everything
Re: Game crashing
Posted: Fri 14 Nov , 2014 5:14 pm
by ZioFede
Have you tried simply rebooting? sometimes ut2004 runs like shit on my pc too and usually a reboot fixes it, don't know why it happens though
Re: Game crashing
Posted: Sat 15 Nov , 2014 1:35 pm
by iRobot
Skaldy wrote:OK, I've got all my standard UT settings on Normal, but my Ballistics settings on minimal - try that. Might be happening with specific weapon effects I suppose.
For 64-bit, the exe uses "ut2004-win64.ini" of course. Try renaming that out of the way, and then run the 64-bit exe and it should create a new default one which should work. If it does work, you can then copy the 32-bit "ut2004.ini" over BUT I think one line has to be changed:
RenderDevice=D3DDrv.D3DRenderDevice # 32-bit
RenderDevice=D3D9Drv.D3D9RenderDevice # 64-bit
Couldn't get the 64 executable to work properly, so I'm giving lower settings a try. Game has maximum but I disabled each and every blood/gore effect from BW. Maybe it'll help.
Re: Game crashing
Posted: Sat 15 Nov , 2014 11:49 pm
by Butcher
try allowing more virtual memory (hardrive space) in the ini file. There is a line that allows you to get additional cache space: cachesize or something like that. It worked for me long time ago if I recall correctly..
edit
in ut2004.ini
set
[Engine.GameEngine]
CacheSizeMegs=512