New maps! New, better attempt at Onslaught!

Discuss the Ballistic Weapons servers here.
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BladeSword
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Re: New maps! New, better attempt at Onslaught!

Post by BladeSword » Tue 25 Nov , 2014 12:12 am

From what I played and tested it's very tense; it relies a lot on team work and controlling the sectors as well as doing the defense.
I think it has some issues with potential spam around the key areas, but otherwise I think it's interesting enough and favors also close range combat.
everything that is sniper or long range is all about support at best.

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pilau
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Re: New maps! New, better attempt at Onslaught!

Post by pilau » Tue 25 Nov , 2014 9:16 pm

This sound so good! Maybe now more people will be more interested in infantry onslaught!
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CaptainXavious
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Re: New maps! New, better attempt at Onslaught!

Post by CaptainXavious » Tue 25 Nov , 2014 10:06 pm

I hope so, just keep voting for it at round end.

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CaptainXavious
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Re: New maps! New, better attempt at Onslaught!

Post by CaptainXavious » Mon 08 Dec , 2014 5:44 am

Just an update, Rankin is being cut from rotation. I wasn't real confident in it but I wanted to round out the map list better. This map did not perform well so its just going to be removed.

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Calypto
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Re: New maps! New, better attempt at Onslaught!

Post by Calypto » Mon 08 Dec , 2014 5:47 am

The problem with Rankin was that it was too hard to make a comeback after losing control of the primary due to flames being spammed over/near the node.

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CaptainXavious
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Re: New maps! New, better attempt at Onslaught!

Post by CaptainXavious » Mon 08 Dec , 2014 7:54 am

Yeah, I'm not sure it'd really ever be good. In order to get to the top level you have to do a fair amount of backtracking, and when the map is so small, that puts you behind quite a bit. I wasn't sure if I should have put the middle node on top or bottom, but I'm not convinced it'd be make much difference on bottom. Height advantage is king in this map and its far easier to get on top from the attacking side than from defending side.

To fix it I'd think a couple jump pads or other ways to the top of the map would be required, but I really don't think the map has much to offer for this game type anyways.

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Skaldy
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Re: New maps! New, better attempt at Onslaught!

Post by Skaldy » Mon 08 Dec , 2014 1:32 pm

Played Rankin once - it does seem more like Domination really.

Without the ONS ability to charge/deplete nodes from some distance away, the game feels a bit restricted physically and tactically.

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Azarael
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Re: New maps! New, better attempt at Onslaught!

Post by Azarael » Mon 08 Dec , 2014 4:16 pm

Linear layouts were scrapped when this fact was realized.

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