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DM-Booyah

Posted: Wed 21 Jan , 2015 6:43 pm
by Earl_Vencar.:LLS:.
Some of the more experienced players among us will remember this classic city Assault map, complete with jetpacks and custom weaponry. Although the concept ultimately wasn't great, I did enjoy the map and so initially wanted to convert this to play on Invasion, but decided it could also work on #1. It may be, however, that the map will turn out to be too big and campy, but we'll see.

I've made a number of alterations, mainly revolving around roof access. Some of the roofs have been cut off, or ion cannoned, whilst the remaining all now have at least 3 routes for access (stairs and lifts). I fear it may still be a bit campy, but there are also a number of tunnels and open ground. Other alterations include some more lighting and cover.

Is it ok if I add the map and test out this evening? If it doesn't work out, it will still make a nice INV map.

http://www.mediafire.com/download/r3gs7 ... Booyah.zip

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Re: DM-Booyah

Posted: Wed 21 Jan , 2015 8:26 pm
by Azarael
Is this a modification of Zeitkind?

Re: DM-Booyah

Posted: Wed 21 Jan , 2015 8:55 pm
by Earl_Vencar.:LLS:.
There are some Zeitkind textures used, but this isn't a modification of one of the maps. At least, the version I modded from didn't credit such.

Re: DM-Booyah

Posted: Wed 21 Jan , 2015 11:47 pm
by Earl_Vencar.:LLS:.
Way too big, I'll convert to an INV map then instead

Re: DM-Booyah

Posted: Fri 20 Mar , 2015 12:53 pm
by Earl_Vencar.:LLS:.
Hmm, decided to modify the map a bit. Deleted access to the top roof space, which pretty much halves the map size (I'll add kill volumes just in case someone finds a way up). I may delete the second layer if the map is still too big.