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DM-CityOfThieves
Posted: Sat 07 Feb , 2015 5:33 pm
by Earl_Vencar.:LLS:.
Finally finished updating the map and ironing out the glitches. Started with the AS version of this and wasn't aware that a DM version already existed, but it turned out to be the same anyway minus the objectives. Basically just completed general re-texturing and re-lighting; and, added various meshes (and lots of vegetation) to provide cover etc. Also added an extra 2 levels to the map, connected by a system of jump pads and teleports; also wanted to add a short tunnel section but, as the original floor is a terrain, I couldn't be bothered to mess around sorting this out.
Only thing I'm not too happy about is the texture used for the glass windows. I couldn't find a decent, opaque texture for the glass besides this blue one in the UCGeneric package - if anyone has a better suggestion for the glass, I would be more than happy to change the glass.

Re: DM-CityOfThieves
Posted: Sat 07 Feb , 2015 6:30 pm
by Skaldy
Re: DM-CityOfThieves
Posted: Sat 07 Feb , 2015 6:42 pm
by Calypto
You can actually make your own if you're willing to.
Re: DM-CityOfThieves
Posted: Sat 07 Feb , 2015 9:01 pm
by Aberiu
If you want it to be opaque I'd suggest to take a photo of a window glass instead of texture. Or add a cubemap.
On a side note, glass is never blue unless it's office building windows reflecting blue sky. It's either black in the daytime or yellow/orange when there's light inside (evening).
Re: DM-CityOfThieves
Posted: Sat 07 Feb , 2015 9:09 pm
by Earl_Vencar.:LLS:.
Hmm, I suppose I could import something new. I'll do some investigative work, see what I come up with.
Re: DM-CityOfThieves
Posted: Sat 07 Feb , 2015 9:53 pm
by Aberiu
Re: DM-CityOfThieves
Posted: Sat 07 Feb , 2015 11:33 pm
by Earl_Vencar.:LLS:.
This is excellent, thank you! Exactly what I wanted
Just need to alter the lighting a bit more in places, but it's much better. Ta!
Re: DM-CityOfThieves
Posted: Sat 07 Feb , 2015 11:46 pm
by Aberiu
Re: DM-CityOfThieves
Posted: Sun 08 Feb , 2015 12:08 am
by Earl_Vencar.:LLS:.
True, the skybox in use has been pretty much saturated by now. I'll do a bit of editing tomorrow, thanks again.
Re: DM-CityOfThieves
Posted: Sun 08 Feb , 2015 12:15 am
by Aberiu
It seems the cubemap from the glass shader got lost in the process btw. Or maybe it's just invisible from that angle, I dunno. One thing you should know however is that cubemaps appear to be bugged in UE2 and you cannot just rename them, you have to create a new cubemap in your texture package and assign my textures to it.