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MEHTAL BAWKSES

Posted: Thu 05 Aug , 2010 10:44 pm
by Azarael
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Yes, pretty soon the admin abuse will start including Rhinos, and when I get time, variants thereof such as Predators.

Oh yeh.

Re: MEHTAL BAWKSES

Posted: Fri 06 Aug , 2010 2:08 am
by shadownoon
Yummy. Photoshop will like this one.

And i feel the urge to put "Made By Azarael" or some shit like that in small print on one of those notes pinned to the tank.

*EDIT*, there are two hatches on either side i'm guessing, let it hold two people in little crevices on either side? Just for transport and/or extra firepower -just an idea.

Re: MEHTAL BAWKSES

Posted: Fri 06 Aug , 2010 10:50 am
by Azarael
This will be working as a standard transport, as it's only possible to make the Orion carry people because it flies and hangs dead in the air. If it idles, people fall out. So there'll be passenger seats and a main driver.

Re: MEHTAL BAWKSES

Posted: Fri 06 Aug , 2010 1:56 pm
by onrust
seems so... useless lol :P

and that 'thing' really flies? the fuck

Re: MEHTAL BAWKSES

Posted: Fri 06 Aug , 2010 2:30 pm
by shadownoon
The orion flies, not this. And things made out of fun are usually useless, but awesome -that's what a novelty is. Creating something out of pure fun and making it useful with a decent function? That's called genius.

Re: MEHTAL BAWKSES

Posted: Fri 06 Aug , 2010 2:58 pm
by Azarael
By "idles", I mean if I hadn't disabled the random deviation normal flyers have.

Yes, it's a novelty, and a lot of people seem to like it, as UT2004 has only one other vehicle which was designed to work as a "real" transport, the Helix ESV. The Orion was inspired by that after people who play Invasion asked for a vehicle which offered protection - the Helix has open sides and hits to the body will damage the occupants. The Orion has an actor called OrionProjectileDefender spawned in the middle, which ensures that explosions outside (from non-Superweapon or Supervehicle sources) won't damage the occupants.

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the Helix

Re: MEHTAL BAWKSES

Posted: Fri 06 Aug , 2010 9:43 pm
by KimiRäikkönen
the fuck? is this for c&c maps or wat oO

Re: MEHTAL BAWKSES

Posted: Fri 06 Aug , 2010 10:17 pm
by shadownoon
@ Kimi, no it isn't, it's just for fun. But it'll most likely only get spawned on huge maps if there aren't that many people on. I think at the moment Aza is just concentrating on the fun-aspect and later deciding whether or not he should incorporate it his stuff into maps.

(I think some people lag alot when some of his stuff is on the maps so i'm not sure about that.)

Aza feel free to slap me in the face if what i'm saying is wrong.

Re: MEHTAL BAWKSES

Posted: Fri 06 Aug , 2010 10:21 pm
by Azarael
That's pretty much it. I make my vehicles for personal use primarily, cause it's fun. However, I did optimise later versions (the ones on LDG) so that they run okay.

Re: MEHTAL BAWKSES

Posted: Sun 08 Aug , 2010 10:59 pm
by Azarael
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Just gotta do the actual weapon ring