Page 1 of 3

critical error

Posted: Fri 22 Apr , 2016 12:24 am
by Butcher
does someone know what is this error?

Code: Select all

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 1636 MHz with 4095MB RAM
Video: NVIDIA GeForce GT 335M    (2702)

General protection fault!

History: UObject::ConditionalDestroy <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::StaticExit <- appPreExit <- FMallocWindows::Free
I have 8000MB RAM

Re: critical error

Posted: Fri 22 Apr , 2016 3:26 am
by Den
You gave good advices here to guy with similar problems :lol: :lol: :lol:
https://ldg-gaming.eu/viewtopic.php?f=4&t=3460

And I put a link here to forum, where more clever people duscuss such shit. I think you will not get support here.

Re: critical error

Posted: Fri 22 Apr , 2016 8:49 am
by iRobot
The game has protection, it generates this error when you are tampering with it. Are you botting? .=

Re: critical error

Posted: Fri 22 Apr , 2016 2:09 pm
by bOnO
Does this happen often? Because I think everybody has had at least once a random crash like that... So I don't think you should bother, except if it's too often.

Re: critical error

Posted: Fri 22 Apr , 2016 11:01 pm
by Donnie
ye that shit pops up everytiem we play AS-Outback. same with Aza's Cimerion. Does it have something to do with Win10?

Re: critical error

Posted: Sat 23 Apr , 2016 12:11 am
by Den
lol, one more

General protection fault!

History: UObject::GetPathName <- UObject::GetFullName <- UObject::ConditionalDestroy <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- (ExtendedConsole Package.ExtendedConsole @ Function Engine.Console.Tick : 002C) <- UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_Tick) <- UInteractionMaster::MasterProcessTick <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Re: critical error

Posted: Sat 23 Apr , 2016 2:23 am
by Butcher
the pointers are different.
FMallocWindows::Free <- FMallocWindows::Realloc <-Memory pointers to allocate memory
My error is something with destroying an object...
iRobot wrote:The game has protection, it generates this error when you are tampering with it. Are you botting? .=
of course I'm botting... see my super scores lately...

that is why I ask, protection fault???...

Re: critical error

Posted: Sat 23 Apr , 2016 10:42 am
by ZioFede
Donnie wrote:ye that shit pops up everytiem we play AS-Outback. same with Aza's Cimerion. Does it have something to do with Win10?
OS: Windows NT 6.1 (Build: 7601)

Re: critical error

Posted: Sun 24 Apr , 2016 12:20 am
by iZumo
ZioFede wrote:
Donnie wrote:ye that shit pops up everytiem we play AS-Outback. same with Aza's Cimerion. Does it have something to do with Win10?
OS: Windows NT 6.1 (Build: 7601)
That's Windows 7, you fool

facepalm

Re: critical error

Posted: Sun 24 Apr , 2016 10:53 am
by iRobot
No it quite clearly says its Windows 6 Service Pack 1 facepalm