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Re: RACE-AssaultRacerz New Map

Posted: Wed 30 Nov , 2016 12:05 am
by Earl_Vencar.:LLS:.
The map hasn't been zoned by portals, so your machine is constantly loading every aspect of the map at once. This eats up memory and damages performance, particularly in places like the vehicle spawn. If he adds portals between zones, performance and ultimately fps will increase.

Re: RACE-AssaultRacerz New Map

Posted: Wed 30 Nov , 2016 12:11 am
by Den
Coletay, probably you should do it. I have not bad hardware but can see and feel some FPS decline, players with old hardware will have problems 100%

Re: RACE-AssaultRacerz New Map

Posted: Wed 30 Nov , 2016 1:00 am
by coletay
Okay, all Fixes done, hoping its uploaded for tommorow to play!

FIXED - Objective Triggers , all doors now open correctly and dont close, now have access to 3rd and 4th objective.
FIXED - Less barrels but not less too many :P
FIXED - no shock rifles in map
FIXED - Walled off under second base to avoid glitching/jumping to skip obj
FIXED - Glass wall after first base and glass wall above.
FIXED- Sentinals at 2nd base.

Dont think anything else needs fixing ! Earl when it comes to portals/antiportals im clueless! so ive left them the same, if you wish to edit them yourself please feel free (or gimme a link to a tutorial)

Anyway, the map is now ready to play! enjoy !

http://s000.tinyupload.com/?file_id=880 ... 6945176415

Re: RACE-AssaultRacerz New Map

Posted: Wed 30 Nov , 2016 1:03 am
by coletay
If you could lemme know how to make portals, instead of antiportals i would be thankful, but like i said if not feel free to place them yourself.

Re: RACE-AssaultRacerz New Map

Posted: Wed 30 Nov , 2016 1:05 am
by Den
We are going to test it now)

Re: RACE-AssaultRacerz New Map

Posted: Wed 30 Nov , 2016 1:05 am
by coletay
can i join!

Re: RACE-AssaultRacerz New Map

Posted: Wed 30 Nov , 2016 1:12 am
by Den
ofc

Re: RACE-AssaultRacerz New Map

Posted: Wed 30 Nov , 2016 2:20 am
by Den
Unbelievable but he really fixed all he wrote in a couple of hours... New players tested again, we found some more places to glitch, it seems will test it tomorrow again! Very good job!

Re: RACE-AssaultRacerz New Map

Posted: Wed 30 Nov , 2016 1:34 pm
by 0rang3
Was pretty enjoyable to test Cole's map, i like to find shortcuts (=

Very good job on your map and especially speed of fixing. +1

Re: RACE-AssaultRacerz New Map

Posted: Wed 30 Nov , 2016 3:06 pm
by coletay
Hey Peeps,

Done some new and HOPEFULLY final fixes to the level :)

FIXED- Movers at 2nd obj will always move now
FIXED- Glitch near 2nd obj where hellbender can jump fixed.
FIXED- Benders moved at 2nd base so they dont hit the wall
FIXED- Sentinals at 2nd base dont shoot too far.
FIXED- Put I & II and III & IIII on spawn doors to stop confusion.
FIXED- Sky on last obj doesnt mess up anymore.
FIXED - Glitch on third objective where bender can jump fixed.
FIXED- Changed all the trigger names of Obj Movers.
FIXED- Added a Description to Level Properties at Den's Request.

Lets test !

http://s000.tinyupload.com/?file_id=006 ... 4392459330