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Re: RACE-AssaultRacerz New Map

Posted: Wed 30 Nov , 2016 3:14 pm
by coletay
And thanks Orange for finding shortcuts for me to fix :) !

Re: RACE-AssaultRacerz New Map

Posted: Wed 30 Nov , 2016 3:21 pm
by Den
It seems will see it at the same time as yesterday (1st test)?

Re: RACE-AssaultRacerz New Map

Posted: Wed 30 Nov , 2016 3:21 pm
by coletay
Hopefully the first test today will be the last!

Re: RACE-AssaultRacerz New Map

Posted: Wed 30 Nov , 2016 3:23 pm
by Den
We are strict, prepare yourself :twisted:

Re: RACE-AssaultRacerz New Map

Posted: Wed 30 Nov , 2016 3:24 pm
by coletay
im sure this will be the last test ! wanna play it tommorow online as i may be cut off from the internet for a few weeks after, told you i was poor!

Re: RACE-AssaultRacerz New Map

Posted: Wed 30 Nov , 2016 3:27 pm
by Den
Will see... What about portals?

Re: RACE-AssaultRacerz New Map

Posted: Wed 30 Nov , 2016 3:30 pm
by coletay
dont know how to add them, added a few more antiportals though, so hopefully sorts that out

Re: RACE-AssaultRacerz New Map

Posted: Wed 30 Nov , 2016 6:34 pm
by Den
Today people coming in 3-4 hours, meeting in ts as usual.

Re: RACE-AssaultRacerz New Map

Posted: Thu 01 Dec , 2016 1:18 am
by 0rang3
All the last bits are tested fixes and done, map is actually ready. GJ Cole.

Re: RACE-AssaultRacerz New Map

Posted: Thu 01 Dec , 2016 1:27 am
by Den
But still there are two questions.

1. FPS problem really exists and must be fixed. So what exactly he must do with portals?
2. Is it possible to use not prison flying vehicles? Cole wants it but players can fly to object, leave raptor and open door.