Page 4 of 12

Re: RACE-AssaultRacerz New Map

Posted: Thu 01 Dec , 2016 1:29 am
by coletay
MAP READY !!!

Finally, after 5 test sessions map is now ready to be uploaded to the LDG Server!! link to DL is below, please upload it ASAP! :)

Thanks,

Cole


DL Link: http://s000.tinyupload.com/?file_id=067 ... 2333612429

Re: RACE-AssaultRacerz New Map

Posted: Thu 01 Dec , 2016 1:44 am
by coletay
Den, Doge said FPS was much better, may just be you?

Re: RACE-AssaultRacerz New Map

Posted: Thu 01 Dec , 2016 2:15 am
by Youpie
One bug worth fixing before uploading it :

There's some spots, when you fall in the abyss, you don't die when you bit the map's border. You have to console suicide, and then spec and rejoin or change team to be able to re-spawn. The teambalancer in ldg can make that an impossible thing to do.

only major thing i see.

oh, and : great map. hope w'ell play it regularily.

-----EDIT------------

more feedback :
FIrst try on ldg, and we all agreed that the timer was set too short.

Re: RACE-AssaultRacerz New Map

Posted: Thu 01 Dec , 2016 2:17 am
by Calypto
I wish I read that before uploading
Image

Re: RACE-AssaultRacerz New Map

Posted: Thu 01 Dec , 2016 2:26 am
by Den
Some players said that FPS becomes so low that some lags can appear. In general there are no problems which make map unplayable, moreover needed to look at it on full server. Let's upload it and see.

Re: RACE-AssaultRacerz New Map

Posted: Thu 01 Dec , 2016 3:57 am
by Calypto
Upon taking a further look in the editor, I noticed that you used anti portals instead of zone portals. Please read this to understand the difference:
http://www.unrealtexture.com/Unreal/Dow ... ation.html

I removed all anti portals and used zone portals instead, aligned the textures, fixed the black elevator, fixed the kill volume, added a time extension of 10 minutes after the first objective, and used RGB8 lightmap compression.

Re: RACE-AssaultRacerz New Map

Posted: Thu 01 Dec , 2016 6:16 pm
by bOnO
We'll see how it goes with the timer, but yesterday with good drivers (and nasty shooters), the 20 minutes were too short and we barely completed obj 2. Adding only 10 minutes might not be sufficient. Maybe do something like Derby and add 10 minutes after each obj is done?

Re: RACE-AssaultRacerz New Map

Posted: Thu 01 Dec , 2016 6:34 pm
by Den
Most difficult is 1st obj, 20-25 mins must be default time and +10 mins for 2nd and same for 3rd, +5 mins or nothing for last. 40-50 mins is correct time for this map.

Re: RACE-AssaultRacerz New Map

Posted: Thu 01 Dec , 2016 8:40 pm
by Earl_Vencar.:LLS:.
Needs fog. FPS rate is terrible.

Re: RACE-AssaultRacerz New Map

Posted: Thu 01 Dec , 2016 8:45 pm
by Den
Still? Afrer Calypto's fix? Didn't see last one