RACE-DansLeMarron
Posted: Sat 10 Dec , 2016 1:13 am
Another walkingdead map coming soon! Today it was first time he showed it, so here is a list of things which in my opinion needed to be fixed:
1. Random spawn
2. 2nd and 3rd objectives are confused
3. Too many places to glitch (we found at least 6 places where possible
4. Antiglitch system at start doesn't work, too easy to avoid
5. Antiglitch system at start is ugly
6. Antiglitch system which you used only once during track looks ugly (blue blocks)
7. No need to use button at 2 (or 3rd?) objective
8. Some corners look awfully, you'd better place meshes as it is in original map
9. Skybox is just a monochromatic brown color which looks like... hm... shit
10. Sometimes if fall down you don't die
11. Blue blocks which you use too often, they don't match meshes - they look too different
12. I expect same problems as on your previous map - with a lot of players on server it will be impossible to play because it's easy to camp near base and shoot enemies almost at every part of tracks
13. Easy to reach spawn area placed at the bottom and spawnkill
14. No sentinels protecting of spawnkilling
15. No weapon lockers
16. Probably subtracted area for map is too small so in several places I managed to touch a side of cube
17. I'm not sure if you are allowed to use meshes without a permission of H&some - a guy who made them
Do others have anything to add?
1. Random spawn
2. 2nd and 3rd objectives are confused
3. Too many places to glitch (we found at least 6 places where possible
4. Antiglitch system at start doesn't work, too easy to avoid
5. Antiglitch system at start is ugly
6. Antiglitch system which you used only once during track looks ugly (blue blocks)
7. No need to use button at 2 (or 3rd?) objective
8. Some corners look awfully, you'd better place meshes as it is in original map
9. Skybox is just a monochromatic brown color which looks like... hm... shit
10. Sometimes if fall down you don't die
11. Blue blocks which you use too often, they don't match meshes - they look too different
12. I expect same problems as on your previous map - with a lot of players on server it will be impossible to play because it's easy to camp near base and shoot enemies almost at every part of tracks
13. Easy to reach spawn area placed at the bottom and spawnkill
14. No sentinels protecting of spawnkilling
15. No weapon lockers
16. Probably subtracted area for map is too small so in several places I managed to touch a side of cube
17. I'm not sure if you are allowed to use meshes without a permission of H&some - a guy who made them
Do others have anything to add?