Walkingdead Help

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Thewalkingdead3
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Re: Walkingdead Help

Post by Thewalkingdead3 » Wed 28 Dec , 2016 6:08 pm

i know how to do playerspawn but look have problemewhy is PlayerspawnManager 4 and 5
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Thewalkingdead3
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Re: Walkingdead Help

Post by Thewalkingdead3 » Wed 28 Dec , 2016 6:08 pm

mabye earl know whati must do
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coletay
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Re: Walkingdead Help

Post by coletay » Wed 28 Dec , 2016 6:16 pm

Yes and it will tell you how to correct your spawns so they only spawn in the right area.
I don't know why you have your teams set to those numbers , you should only have 2 playerspawnmanagers and Team 0 should be set to Attackers and Team 1 should be set to -Defenders

You only need more than 2 playerspawnmanagers when you want people playing to teleport to a new area playerspawn after an objective is completed. So your map should only warrant 2

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coletay
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Re: Walkingdead Help

Post by coletay » Wed 28 Dec , 2016 6:19 pm

The 'object' properties of playerspawnmanager has nothing to do with the Teams spawning incorrectly it should be ignored and you should focus on the 'playerspawnmanager' option

You may have more than 2 playerspawnmanagers try and search for the actors in your map and delete all but the main 2

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Thewalkingdead3
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Re: Walkingdead Help

Post by Thewalkingdead3 » Wed 28 Dec , 2016 6:20 pm

coletay wrote:Yes and it will tell you how to correct your spawns so they only spawn in the right area.
I don't know why you have your teams set to those numbers , you should only have 2 playerspawnmanagers and Team 0 should be set to Attackers and Team 1 should be set to -Defenders

You only need more than 2 playerspawnmanagers when you want people playing to teleport to a new area playerspawn after an objective is completed. So your map should only warrant 2
yes i sghould have team 1 and team 2 - playerspawn i don't know why mabye i can look where is all playerspawnmannager ?
Le silence rend les rageux encore plus fou 🔪
Retient un truc je ferrai plus d'effort pour revenir vers toi
Tu m'a trahis sa veut dire que tu as pas des rourounette

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coletay
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Re: Walkingdead Help

Post by coletay » Wed 28 Dec , 2016 7:08 pm

coletay wrote:The 'object' properties of playerspawnmanager has nothing to do with the Teams spawning incorrectly it should be ignored and you should focus on the 'playerspawnmanager' option

You may have more than 2 playerspawnmanagers try and search for the actors in your map and delete all but the main 2

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Thewalkingdead3
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Re: Walkingdead Help

Post by Thewalkingdead3 » Wed 28 Dec , 2016 7:45 pm

ok i will search
Last edited by Thewalkingdead3 on Wed 28 Dec , 2016 7:54 pm, edited 1 time in total.
Le silence rend les rageux encore plus fou 🔪
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Den
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Re: Walkingdead Help

Post by Den » Wed 28 Dec , 2016 7:49 pm

2 videos about how to search actors

facepalm

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Thewalkingdead3
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Re: Walkingdead Help

Post by Thewalkingdead3 » Wed 28 Dec , 2016 7:52 pm

If i copy just playerspawnmanager in 1 map and i do my playerstart is work ?
Le silence rend les rageux encore plus fou 🔪
Retient un truc je ferrai plus d'effort pour revenir vers toi
Tu m'a trahis sa veut dire que tu as pas des rourounette

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Den
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Re: Walkingdead Help

Post by Den » Wed 28 Dec , 2016 8:08 pm

Copying everything is not a good strategy. If you use an actor and don't understand how it works, you will be unable to fix it or to make any changes, you will only try to change settings randomly and hope that it will work but more often you ruin things which worked before. While you are acting in this way I only collect different unplayable editions of your maps (for today I have almost 50 editions of 3 your maps) and they are even not close to be ready. I guess it will continue untill you will follow Cole's advice to read manuals.

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